please revert the jump nerf


(ImSploosh) #21

Here’s the problem with that: Dirty Bomb is NOT Counter Strike!

Dirty Bomb incorporates a lot of movement into the game. Standing still gets you killed. Jump-Sniping helps to make Vassili useful, especially when you consider that most maps are linear, lacking cover and lines of sights useful for a sniper.

Dirty Bomb is not like Counter Strike, it’s its own game. Hell, if anything, it’s more similar to AVA (Not the current AVA because idk what that’s like, just know that Aeria destroyed that game).

I don’t see the point in fixing something that isn’t broken. Why throw RNG in there when aiming down sights? It’s one thing if you’re hipfiring. I’m okay with the RNG while hipfiring, and I’m okay with the increased RNG while jumping and hipfiring, but ADSing RNG? That just doesn’t work, especially in Dirty Bomb.

Vassili does not need a nerf.


(Ballto) #22

you nerf proxy, aura, sparks (twice) and kira,

and buff fletcher because it is now harder for every class to dodge his bomb spam while he can bunny hop like a motherfucker spamming bombs everywhere

low hp classes in general need to jump around at close range, for most players at least. Youre nerfing peoples mobility which makes faster classes more squishy than normal


(Ballto) #23

“Nerf these other guys playstyles and classes so i can feel good about myself”


(opicr0n) #24

I believe that the jump change for sniper was necessary. Why? I lost count seeing snipers fully covered and only jump sniping on pubs.

They are hard to take out on huge distance while fully covered 99% of the time. One obvious counter could be another jumping sniper. Losing two players fighting it out lonewolf style, and yes, this happens a lot.

The change will avoid people being anoyed by “cheap shots”, help improve teamplay, and force snipers to gain more skill/insight.

Well done SD!


(Ballto) #25

[quote=“Opicron;143441”]I believe that the jump change for sniper was necessary. Why? I lost count seeing snipers fully covered and only jump sniping on pubs.

They are hard to take out on huge distance while fully covered 99% of the time. One obvious counter could be another jumping sniper. Losing two players fighting it out lonewolf style, and yes, this happens a lot.

The change will avoid people being anoyed by “cheap shots”, help improve teamplay, and force snipers to gain more skill/insight.

Well done SD![/quote]

i agree for ADSing its fine, my gripe is with hipfire


(blisteringOwlNest) #26

@Apricon I’m not sure I agree, if your standing in a position you can be jumped sniped, your either in a silly position or that sniper is good at his job. Flankers should be taking them out, or as you say, counter snipers/ burst rifles. Even explosives. That should be an opportunity for tactical team play, which is possible even on pubs, especially if the snipers really annoying.

Dirty bomb should be about movement. Jumping is movement. Restricting that just makes the game less fun and original. Understandable for shotguns as they can still hit you, and are made for short range. For snipers? Nah


(opicr0n) #27

[quote=“blisteringOwlNest;143454”]@Apricon I’m not sure I agree, if your standing in a position you can be jumped sniped, your either in a silly position or that sniper is good at his job. Flankers should be taking them out, or as you say, counter snipers/ burst rifles. Even explosives. That should be an opportunity for tactical team play, which is possible even on pubs, especially if the snipers really annoying.

Dirty bomb should be about movement. Jumping is movement. Restricting that just makes the game less fun and original. Understandable for shotguns as they can still hit you, and are made for short range. For snipers? Nah[/quote]

@blisteringOwlNest, obviously you are pretty salty by the nerf. Reading my name wrong leads me to believe than even without jump nerf you can not hit anything ;). @Devs please turn off the nerf for him.


(blisteringOwlNest) #28

@Opicron XD sorry about that, yeah my eyesight is pretty shocking and I am and always have been a terrible sniper. But I have played against jump snipers and they were always counterable. I just think it’s an unnecessary nerf for a problem that didn’t exist.

And @Devs a legal aimbot would be nice too.


(opicr0n) #29

[quote=“blisteringOwlNest;143460”]@Opicron XD sorry about that, yeah my eyesight is pretty shocking and I am and always have been a terrible sniper. But I have played against jump snipers and they were always counterable. I just think it’s an unnecessary nerf for a problem that didn’t exist.

And @Devs a legal aimbot would be nice too.[/quote]

Then I misinterpret your typo, excuse me ;). Still I wonder how many jump kills were being registered. Then only we can kind of judge how big the impact is.


(Amerika) #30

Dirty Bomb is not only much faster paced than CS but there are mechanics like wall jumping and variable speed mercs making prediction shooting while sniping harder. You can get quickly run over in the time it takes to bring up your Moa scope which isn’t the case with the AWP. And the AWP also kills in one hit as long as you don’t hit a pinky toe which is something DB doesn’t allow for outside of much harder to hit headshots.

They should keep part of the skill ceiling of the class intact and leave in jump sniping because the only other choice to make them be valuable to the game is to turn the sniper rifles into the Urban Terror SR8 which is an even more mobile one hit kill AWP. Or at least it was back when I played.


(Jostabeere) #31

[quote=“blisteringOwlNest;143454”]@Apricon I’m not sure I agree, if your standing in a position you can be jumped sniped, your either in a silly position or that sniper is good at his job. Flankers should be taking them out, or as you say, counter snipers/ burst rifles. Even explosives. That should be an opportunity for tactical team play, which is possible even on pubs, especially if the snipers really annoying.

Dirty bomb should be about movement. Jumping is movement. Restricting that just makes the game less fun and original. Understandable for shotguns as they can still hit you, and are made for short range. For snipers? Nah[/quote]

There are a crapload of places where it is very effective. Behind the ramp under Bridge, On the yellow tube at def side above Underground.
And the argument “It’s about movement” is stupid imo. You aren’t restricted in your movement at all. “Shooting in jumping” is an addition to “Jumping as movement”, not the core of Jumping as movement.


(FUNNYBLACKMAN) #32

Screw that jumping sht.I’m so glad they nerfed it.I fcking had enough of rabbits spotting me from 50 meters away and then spamming spacebar+w+m1 and still killing me while I have to have the trouble to readjust my aim all the f*cking time.


(Captain_Forward) #33

Gotta agree with @Jostabeere , and “flash-jumping-in-scope-snipers” shouldn’t exist in the first place. “Look, an enemy who can 1-hit-KO you while presented in the battlefield only with his head in mid-jump for a split second, it will be so fun to play against!”

No they don’t. If you can’t win a fight without “jumping around at close range”, you better to don’t engage in CQC at all.


(Frogteam) #34

Come on @FUNNYBLACKMAN , everyone knows all you have to do to beat those people is to aim at their head when they land, and then jump at the same rate as them. That way you don’t have to readjust your aim.

Basic level stuff right there.

But seriously I’m not really a fan of the jump nerf, in such a high mobility game, nerfing mobile fighting feels weird. Effectively fighting while jumping (except for shotguns) was already harder to do effectively and required a certain level of skill, just as countering it requires a certain level of skill. Didn’t seem like a problem to me.

This is a real Signature.


(Occult) #35

shooting bunnies never bothered me, it just helped me learn to track players better
[spoiler]http://bloximages.chicago2.vip.townnews.com/rheaheraldnews.com/content/tncms/assets/v3/editorial/6/7c/67c275d4-e831-11e3-a0e2-001a4bcf887a/5388dd688168c.image.jpg[/spoiler]


(Dawnlazy) #36

Actually now that I think about it I’d be willing to sacrifice jumpshooting while aiming down sights in exchange for nerfing mid air sticky bomb throwing accuracy, because screw jumping black man.


(Jostabeere) #37

I’m kinda with it. It is only fair now that people can’t shoot him mid-air, he shouldn’t have perfect throwing arcs with bombs while jumping.


(MTLMortis) #38

Shouldn’t be able to jumpshot with a sniper rifle in any case. Arguing for something like that is saying please let me abuse the damage model of the sniper rifles some more.

…apparently you haven’t been playing the same games I have lately with headshots being the norm, not the exception from Vassili and Redeye.


(Tanker_Ray) #39

Yes he can, with the MOA.

But with Fel and PDP, it is completely RNG.


(opicr0n) #40

No he cant :wink: