@Ghosthree3 I agree about the loadout system, except for a few augmentations just not making sense, one I hear is “Why do fire supports have Spares?” But I don’t mind as giving ammo to myself is my last priority.
The biggest head scratcher being Failsafe on Arty, it just doesn’t or shouldn’t happen and I’ve had moments where I’ve shot it straight to my feet to make someone follow me into the bombing, it just doesn’t seem necessary.
Few augmentations not working due to the merca ability not being compatible,Lock-On for Fletcher, Potent Pack on Sparks.
Some not working altogether, Flying Pigs is a big complaint and maybe Steady for Bushwhacker.
Some that don’t really feel like they should exist or could’ve been implemented better, Mechanic in hindsight doesn’t seem effective oh anyone if an engineer should make arming/disarming/repairing their priority and that bonus could’ve been a more useful augment related to the mercs role.
Tryhard in general seems a bit condescending as it rewards you for dying, even if you’re playing a merc with a more supportive role you’ll try to at least kill someone as it helps defending or pushing forward, and its even more annoying when implemented on Rhino,
A better version imo could’ve been “every other kill, gives you a damage mitigating ‘Shield’.” max being 30-50 at 10 armor a kill or so with its own cool down between kills adding a shield, which could work well with survivability For any merc.
Gunner is a fine augment, except that there’s so many downside to being on a turret, its glanced over even more as most characters with it have low health.
My only loadout gripe involving a weapon is Fragger having a BR-16, Now I love the BR-16 on a fire support but assaults/soldiers feel like they should be shooting as much as possible or lobbing enough grenades, seeing the M4A1 as their accurate counterpart, aw how Arty and Kira see the BR-16 as their more hipfiring less pinpoint accuracy dependant rifle and Skyhammer and most likely Stoker see the BR-16 as their more accurate counterpart, Why it bothers me is that I really think Fragger should have both LMGs and rifle and Thunder as well enforcing that they are meant more to be bullet hoses and fire supports more accurate than them but lack the high ammo capacity, and the little itty-bitty annoyance that when selected you have to see Fragger carrying the MK46 as his default in the barracks and this will most likely happen to Thunder as well when implemented.
This also brings the gripe of Redeye when he is implemented and hope that they don’t (like in his old loadouts give him the FEL-IX, as it really goes against his playstyle and hope that instead they give him loadouts with his default M4-10 BR, Arty’s default Dreiss and for long ranges Aimee’s PDP-70.