Please remove/allow disabling of headshots


(MikeyTWolf) #1

To be honest I never considered headshots in a game as imprecise as this to be skillful. And even in the likes of Counterstrike it’s a bit luck based with not-quite-perfect netcode. I don’t really see how having headshots adds to the strategy/tactics side of the game at all, especially when things like Machine Guns and explosives should be doing that for you.

I also think it’s a bit better competitive wise and easier to balance without headhots, base damage and damage dropoff over range can start to add some extra strategy to what weapons you bring, instead of just going for the highest rate of fire and lowest spread.


(MrFunkyFunk) #2

Excellent idea, I’m a bit jealous I didn’t come up with first.

If it gets through may I also suggest removing the head off players models since it wouldn’t be necessary and would only induce in error people who, through years of practice, were thoroughly rolling dices by purposedly putting their crosshair near the enemy’s head. Such abuse of luck has indeed no place in a fps.
Allowing simple cylinder models (or simple sticks) dyed in the teams color would be more than enough (cylinders you could customize with stickers or camos).


(prophett) #3

Trolling? (seriously)

I disagree with headshots not being skillful. If you have problems with reg in this game hopefully they will improve, but no MP FPS that I am aware of has 100% perfect net code.

Someone who has greater accuracy hitting a much small area on a target (headshots) is a more precise/skilled aimer than someone who can only hit a larger area on a target the majority of the time (body shots).

You mentioned imprecise in your first sentence and seem to take a shot at the low spread in this game in your last. Does that imply that you want more spread? If so, wouldn’t increased spread make things even more imprecise?

Not trying to put you down but I do not agree with anything you said :confused:


(MikeyTWolf) #4

[QUOTE=prophett;462230]
You mentioned imprecise in your first sentence and seem to take a shot at the low spread in this game in your last. Does that imply that you want more spread? If so, wouldn’t increased spread make things even more imprecise?[/QUOTE]

>Imprecise = low spread

You what?
I’m implying compared to, say, Counterstrike this game has high spread. You got a fat unhelpful crosshair sitting in the middle and anything not an ADS Pistol/FOPs Rifle/Sniper has quite high spread.

On top of this, it’s not relevant how “skillful” someone is at aiming and being able to land headshots even if the spread wasn’t determined by whether you had ADS or not/burst fired or not so much as it is the fact you have ZERO defenses against someone trying to headshot you. CS teaches crouching more often then not just gets you shot in the head more often by reducing your body without reducing your head, but attempting to jump makes your aim go to complete waste.

So what can you do? You can’t lean, most cover doesn’t actually protect you and also leads in the same problems with crouching, so all that’s left is learning how to 100% kill with grenades (and good luck with that if you’re anyone but fragger now) or get the drop on someone first.
Headshots aren’t helping, and they don’t help make any other weapons but the most accurate useful either. Pistols or SMGs are actually more useful than shotguns half the time because of this.


(.N.E.R.D.) #5

I don’t get it.


(prophett) #6

You and I are having different experiences from the Alpha. Not trying to sound like a cock, but I have no problem landing headshots with the majority of weapons :expressionless:


(Rex) #7

0.5/10

(troll too obvious)


(h2o) #8

Shooting at enemies head has to hurt more and take more hp than shooting to enemies leg or arm. If game notes 1 headshots like every 20 hits when player didnt even hit head it would have sense but if it works fine, why?

Most (if not all) classes got helmets/hats on their heads, maybe this kind of gear should protect players from taking big damage from headshot. It would work like that. 1st headshot when someone got helmet, will take from enemies like 30% of hp, 2nd headshot when helmet will not be on, will count normal as 50% of hp. Like helmet protection or sth.


(RasteRayzeR) #9

That as already there in W:ET… and the fops could give you your helmet back with the first pack of ammo he would give you. Not sure on how this would or could apply to DB. Should be put in a patch and tested …

might be worth a shot (if you pass me the expression) :wink:


(h2o) #10

[QUOTE=RasteRayzeR;462278]That as already there in W:ET… and the fops could give you your helmet back with the first pack of ammo he would give you. Not sure on how this would or could apply to DB. Should be put in a patch and tested …

might be worth a shot (if you pass me the expression) :wink:[/QUOTE]
Ye obv, if this mechanism would be upgraded from W:ET, put in some future patch and tested, it might works


(Bangtastic) #11

ye I agree. Even in CS GO players complaint about hs lottery^^

But in cs go you can do some nice short burst kills. In DB you must spam your bullets to do enough damage or hit the boxes, there is no way to kill with 5 rounds. And Headshots doesnt seem to do much atm in DB. In addition I favor the ability to burstfire

Only bad thing in CS GO is the movement, because if you jump you are dead.

Still with Headhots there is always a higher a chance to luck a HS. I doubt that every HS is 100 per cent executed at your will.


(MikeyTWolf) #12

[QUOTE=Tast1c;462293]ye I agree. Even in CS GO players complaint about hs lottery^^

But in cs go you can do some nice short burst kills. In DB you must spam your bullets to do enough damage or hit the boxes, there is no way to kill with 5 rounds. And Headshots doesnt seem to do much atm in DB. In addition I favor the ability to burstfire

Only bad thing in CS GO is the movement, because if you jump you are dead.

Still with Headhots there is always a higher a chance to luck a HS. I doubt that every HS is 100 per cent executed at your will.[/QUOTE]

They key thing to remember is the only other game that springs to mind for me with headshots (that therefore was worth investing a remotely decent amount of time into) is Counter Strike, and that’s really not much of a problem for you in a competitive scene because you have such table turningly powerful grenades and wall banging mechanics available to completely shred someone or shut down someone without relying on headshots at all. Smoke grenades alone are brilliant and used almost every round in competitive CS games, something we don’t have in DB except a similar map design feature on Whitechapel with cover you can build.

Headshots don’t add much, they reduce conflicts down to a split second and who shoots first if it’s too viable a method of winning. Not to mention it does also go against the design of DB to be class/tactic oriented.


(Rex) #13

megafacepalm

This is by far the biggest nonsense I read for months now in this alpha here.


(MikeyTWolf) #14

[QUOTE=Rex;462319]megafacepalm

This is by far the biggest nonsense I read for months now in this alpha here.[/QUOTE]

Says the man who has literally nothing to contribute but his own opinions and “0.5/10 (troll too obvious)”


(Rex) #15

A troll thread is not worth a discussion for me, sorry I won’t feed you.
And by the way, all my posts are my opinion. What else? lol…


(MikeyTWolf) #16

Too late, you just did

HARHARHARHARHAR

No seriously, got nothing nice to say don’t say anything at all.


(Nail) #17

[QUOTE=MikeyTWolf;462231]>Imprecise = low spread

.[/QUOTE]

it means the exact opposite “Lacking exactness and accuracy of expression or detail.”


(INF3RN0) #18

I think most people’s complaints come from the fact that they aren’t used to having such small hitboxes. The weapon spreads are pretty good, but perhaps fall off a bit too much at mid range with extended firing. If anything all weapons could use mostly uniform damage (balanced with RoF) when it comes to body shots.