I’ll take chapel as an example, because it’s the map I enjoy the least of all, because it’s too restricting and not tactical at all. The EV is the main reason for this.
So here is my idea how to change it:
Basics:
- Capture the forward spawn, which belongs to defenders at the beginning of the match (optional).
- Destroy the wall to permanently capture the forward spawn (optional).
- Steal EMP-charges from the building and secure them near the EV garage.
Additions:
- A Trickplant at the wall should also be included (Like planting behind the wall, using the trickjump).
- Stealing and delivering is possible without destroying the wall, using the trickjump.
- Picking up the objective takes a little longer, returning a little shorter and delivering is almost instant
- The forward spawn is located directly in front of the chapel. The delivery is between attacker and defender spawn
- The chance to defuse/return route i added, is only accessible from the defenders spawn
- (Side-objectives could be the good old command posts, decreasing spawntimer, placed in the
middle between attacker and defender, to make the map even more dynamic. Also could imagine side-objectives that close/open certain routes for attacker/defenders, to balance the map) - Could add an EV escort after delivering, basically the EV rolling backwards from the garage
Now take a moment and think about how this map would play! and compare it to what we currently have
What do we need to realize this:
- Forward Spawns (ET style)
- Selectable spawns
- ET spawnsystem (no “space to deploy”, but fixed spawntimes, and fixed spawnpoints)
Why?:
- To make the map more interesting, diverse, dynamic and tactical. This kind of layout requires much more communication and teamplay, and you will loose for sure if you’re playing deathmatch style.
- different merc speeds/hp will finally matter, because of steal and deliver.
- Less focus on spam, because more mapspace is used
- Spawnkilling is impossible/ can easily backfire
- ETplayers will be happy
I am really bored by those linear and restricting maps, any chance to get something like this in the future?
Please bring some of the great stuff from ET back, every ET player seems to be really disappointed!
I’m not trying to bash SD or the game, I really like the game and I would be playing right now, but instead I’m writing a wall of text here, because there is sooooo much more potential and the 12-year-old ET is still a better game at the moment. PLEASE, don’t launch without changing those maps!
How do others think? Maybe I am just doomed to play ET forever? Any comment appreciated 




