The /kill issue is far more than just a question of whether some players might use it to deny the enemy a kill (reading up, this was not even part of the original poster’s point).
[B]Visa - It was me claiming that /kill is an exploit, you weren’t misquoted, bani simply failed to quote me.
bani - you insist on “proof” that /kill is an exploit. To quote your own words:
To my mind “teleportation” is one very clear example of a /kill exploit.
Let’s not get into the “realism” debate, but the simple fact of the matter is that ET is the latest (and IMO the greatest) in a long line of wargame simulations. One precursor of the games we now play is the board wargame. When I played these I was not allowed to pick up my cardboard counter units and magically transport them across the map - even though I could do so because the mechanics of the game allowed this. Of course there were some players who would stoop to this kind of activity given half a chance - there was a word for this kind of thing, and the word was “cheating”.
It’s clear that you (and all the “professional” clan-gamers) have invested a lot of time into developing strategies that require the use of /kill. I completely understand your reluctance to consider parting with a tool that you so obviously find essential in order to compete. And those who develop games of this type will continue to include /kill as long as a large part of the game community believes that there is nothing wrong with it.
I urge you to think of the bigger picture. In the future, there is a very real possibility that pro-gaming can turn into a true spectator sport. Don’t you think the spectators (who do not share our in-depth understanding of the game mechanics) might perhaps wonder why players disappear from the battlefield and reappear elsewhere for no apparent reason?
IMO /kill will eventually disappear - I would simply rather that this happens sooner rather than later. I ask you to just consider whether you and all the other pro-gamers would be better off developing strategies that do not require /kill now, rather than later.
From my perspective as a casual Wolfie addict who just enjoys playing a great game, there is absolutely no good reason to retain /kill at all, and several very good arguments for ditching it.



