Please nerf slashkill


(Sick Boy) #221

Ok now I see what you meant on the battery example, but I was thinking ETpro with the sticky powerbar.

I must admit I used that tactic as well:
artillery from bunker, shoot, shoot, drop ammo, drop ammo, /kill, artillery :stuck_out_tongue:

It’s a low-skill/high-lameness tactic, glad it was fixed.


(Bongoboy) #222

Hmm.
Let thine own conscience be thy guide.

No, forget what I said, just don’t do it! Consider the children! Think of the wasted electrons!

:moo:


(sniser) #223

Haha, the lamest thing I ever did was artillery spam the forward bunker (RTCW, mp_beach) on a server with 1 sec respawn… god, that was addicting :confused:


(Graballa) #224

Anything goes in clan games, I don’t really care about what goes on in them as naturally they’re competitive, and anything goes if it helps one team get an edge over the other, but of course self killing would be quite rare in clan games due to the knowledge there’ll generally be a med near to heal you if you do die.

It’s just the pathetic players on publics who think they’re so l337 that they’d rather deny a kill to another player than accept they’ve been fairly beaten in a duel. I know this happens at all times regardless of whether the spawn time is close. They’ll tend to do this is they’ve been caught by surprise, as though in their minds it was never a proper duel.

I accept arguments that they’re in fact helping the opposition side, in removing an obstacle to the objective, I just prefer the satisfaction gained from knowing I’ve outplayed someone in a duel. It somewhat takes it away if the player /kills.

I suppose I should rationalise it and know that I have they must have been in a pretty desparate state to /kill, but it just isn’t the same as having it flash up on the screen that I killed them.

Another situation is where engies are laying mines. They’ve taken the risk in creating a defensive obstacle in making themselves prone, yet when I fire on them, they invariably /kill. It just annoys the hell outta me.

I suppose I just respect players a hell of a lot more if they accept the consequences of their mistakes rather than just killing themselves mid-duel. Telenet just gets ridiculous at times. I immediately look down on players if they self kill if they know they’re going to lose a duel. Especially when they then go on the brag about how l337 their kill/death ratio is at the end of the round. Grrrr.


(Bludd) #225

I’ve always hated /kill, and I LMAO when I watch clanmatch demos and see the buffer filled from top to bottom with /kill suicide announcements. But, the fact of the matter is that it’s needed for the purpose it was created for, which is map glitches, etc. Since it’s been adopted as a “tactic” by players, it should be held in check, but not by taking away XP, or giving “theoretical” XP to the last person to inflict damage on you who may have gotten it had you not done a /kill. The most common use for /kill is for holding newly captured spawn points, which I consider a little bit slimy, but I can live with it. Next in line would be the arty/panzer whoring, which is absolutely unacceptable IMO. Reality check folks: The charge bar was implemented FOR A REASON, and any method of bypassing it is slimy. Fortunately, you have ETPro to solve that little oversight, along with another mod which I won’t mention by name because the very word makes my skin crawl.

As for the specific complaint of the thread starter and his clanmate, I must say that you were a little bit condescending the way you implied that people here only go slumming on pubbies and don’t play in clan competitions (which is true for me, but I digress). I say this because you seem overly concerned with your XP, which is generally considered of minimal importance by clans, and is even loathed by many. If an enemy does a /kill to avoid death in order to have a nice kill/death ratio at rounds end so they can take a screenshot for their 1337c14n.tripod.com page, then simply making a /kill count as a death would solve that immediately. If, however, they are doing it simply to deny you your precious(?) XP, I really don’t see a fair solution to it, and in fact I don’t see any solution being waranted, since I also don’t see it as a real problem. The fact is, you really can’t be certain that they did a /kill simply to deny you your hard-earned XP, unless they specifically say “Haw haw, no XP for j00!”.

So in short, if Bani made a /kill count as a death (if he hasn’t already, I’m not an ETPro expert), then that combined with the charge bar staying where it was when you did the /kill, which he has already added, would make ETPro the perfect /kill solution. Serious /kill abuse would be stopped dead in it’s tracks, being only usefull for it’s intended purpose as well as spawn point holding and ammo restocking, and even then one would have to consider the death that would be counted against them when doing so.

BTW if I contradicted some previous statements I’ve made about /kill in these forums, it’s because I’ve reconsidered my opinion of it, and have become a bit more lenient towards it. :wink:


(EvilBaga) #226

Congratulations on post 69 Bludd!

:moo:


(Bludd) #227

LOL, thanks. Better make that 70, but who’s COWnting :wink:


(chr0nicles) #228

<>When you’re in the middle of a firefight your opponent issues a /kill<>

I’ve noticed this action too, it might not be a problem on matches/leagues but players are using this tactic more frequently on publics.

I usually just ignore these kind of players and make sure i’ll hit them good next time
since they have to focus on their l33t bind for /kill you can easilly take them out


(mouse) #229

When i am in a firefight and an opponent does a /kill , i just do V57. Nothing makes me feel better then someone who fears you so much that they want to /kill themselves. :clap:


(amazinglarry) #230

That’s a really good way to look at it mouse. Maybe I’ll change my stance on it after reading your post.

The reason it bugged me so much is becuase 1. It’s wasted ammo 2. It’s wasted MY time! 3. I usually get killed by somebody else right after that, becuase my whole idea of using that guy for cover is now shot to hell, and I have that extra 5 feet to run for some more cover while I reload etc… bastards!