Please move the mine damage animation to the beginning of the next turn.


(Jerry-Rigs) #1

I have developed a hack that will tell me the location of every mine. Others may know it already but I haven’t seen any reference to it so I am reporting it.

Please move the mine damage animation to the beginning of the next screen with the DOT damage and Angela’s healing. Moving it keeps it at effectively “at the same time” and does not affect anything else but it would disable my hack.

Also, when playing back the opponent’s move, disable the blue bar showing remaining energy. It’s none of my business how much energy he is using. When’s it my turn to move, show the blue bar then although even that is not needed because I can undo after being return-fired on.

Dev’s can PM me for details.


(Jerry-Rigs) #2

I just ran into a couple mines (courtesy of ciakgb) and didn’t see it until the “next” turn. Thanks for listening.


(Ciakgb) #3

Only drawback is I used to get draws because people died after killing me…


(Jerry-Rigs) #4

Ah, good point. Are you sure that doesn’t happen now? Given the alternative, which would you prefer?


(Ciakgb) #5

Weird it just did do it in one game, not in another…I’m just happy they gave us a two square toss…now, if we could fix the movement tick:)