Please give an AOE to Sparks Med packs


(apricotDinosaur) #1

Its currently basically impossible to hit anyone moving around with these especially in combat where it matters the most!


(watsyurdeal) #2

I disagree, but I can see why it’s a problem

Then again…people are retarded, I tell em to stop moving so I can throw them ammo or heals, and they ignore me.

Sooooo, yea fuck those guys


(sinKrin) #3

Ah, the ‘chase the friendly’ game. I like to play that, usually singing the Benny Hill theme to myself.


(apricotDinosaur) #4

[quote=“Watsyurdeal;39496”]I disagree, but I can see why it’s a problem

Then again…people are retarded, I tell em to stop moving so I can throw them ammo or heals, and they ignore me.

Sooooo, yea fuck those guys[/quote]

exactly why its a problem Sawbonez medpacks are easy to hit moving targets sparks its pratically impossible. You cant always tell people to stop moving especially when they’re being shot at so being able to clutch heal is imperative.

Her Merc roll specifcally states thats a strong point of her med Packs!


(watsyurdeal) #5

To be honest I wouldn’t take the roll call too seriously

But her med packs aren’t her strong suit.

Honestly her biggest strength is the REVIVR

And I think even if she had the same hp as Proxy, could use SMGs, and lost the med packs, she’d still be a potent as fuck merc.


(apricotDinosaur) #6

[quote=“Watsyurdeal;39525”]To be honest I wouldn’t take the roll call too seriously

But her med packs aren’t her strong suit.

Honestly her biggest strength is the REVIVR

And I think even if she had the same hp as Proxy, could use SMGs, and lost the med packs, she’d still be a potent as fuck merc.[/quote]

Logic makes zero sense…

Shes a medic her job first and foremost is too HEAL and REVIVE. Shes needs to be good at doing both and currently Aura and Sawbonez do pretty much everything better outside of a few niche situations.


(watsyurdeal) #7

Reviving tho? I don’t think so, if I wanted someone to Revive me, it’d be Sparks.

She can do it at any distance, and give me more health than the other would on Revive.


(apricotDinosaur) #8

sure thing reviving is great, but as a medic She also needs to be able to heal, and its currently way to difficult to do on people who are moving


(Gi.Am) #9

Her medpacks are far better than people think. Yes they don’t fill you up to full HP but 35-45 HP instant when the bullets are flying is nothing to sneaze at. If they come in at the right time (as soon as mercs go down to 50%) they will turn firefights around, without even needing to revive.

I agree tho they could definitve use some bigger hitboxes and more visibility.


(apricotDinosaur) #10

Im not arguing the actual healing value of her med Packs im specifically arguing the hitbox/AOE of them.


(Sinee) #11

THIS!!!

They’re so tiny! I get that they’re tiny to demonstrate they’re less potent but holy fuck, it’s impossible to get direct hits with these tiny lunchboxes when everyone’s running around like they’re toked up on Red Bull.

That or at least give more XP for direct hits because the struggle to toss people these tiny fucking medpacks is real.

Not only that, but other players don’t SEE them! When shit’s hitting the fan around you, it’s really hard to make yourself look down and find these tiny dull little lunchbox medpacks. So players don’t notice and don’t pick them up. Terrible!


(FailJertsu) #12

A bigger AOE on her med packs would be great yeah.


(Azure Emulation) #13

The first buff they need to give to Sparks is allowing Potent Packs to work with her small medpacks.


(scrub_lord) #14

Yea the hitbox is way too small. They’re only ever used for self-healing.


(Indefinite) #15

If anything, I wish her throwing distance would be slightly increased, and/or the delay slightly reduced (but placed on the backend as a ‘reload’ delay, making the health over time the unchanged). The amount of health seems more than fair, for the amount of potency the heal gun offers.