[QUOTE=tokamak;198544]Aimology wasn’t arguing that fun classes are popular, he was saying that classes powerful in combat are popular. All the while support classes can contribute just as much, if not more and can be just as fun, if not more to play with. [/QUOTE]For many people in the end it’s the same thing. When I play a shooter I expect to shoot things. That’s in the nature of the game. If all I want to do is healing then I go play WoW. The problem is when a role not primarily meant for killing is the best at it and you get the dominating rambo medic as in ET.
If I can go kill people and help my team at the same time I’m perfectly happy. We don’t really know any details about the different classes. Some comments hinted at new stuff like buffs and debuffs (eg. engineer increasing the team’s weapon damage) which combined with the character upgrade system may allow different interpretations of the class roles. One player may customize his medic to solely aid the team, another may use it to strengthen himself and similar specialisations may be possible for the other classes.
