[QUOTE=Ix LP xI;368714]It’s not because they are a few games into the IP that it doesn’t count. It’s not because SD releases Brink 3 that it will be suddenly popular. In fact, I don’t see this IP going anywhere further, but that’s just me I guess.
Still, the fact is that the team unbalancing is caused mainly by the lack of players. A balancing system could help (by vote or automatic balancing), but people will still be unhappy about it. There is no definite solution to this problem, other than to bring in more players, which is won’t happen unless the game is F2P. Even then, it will be only on PC.[/QUOTE]
Games are not played in a vacuum. Even if the player base for Brink was the same as Halo (its not) but for the sake of argument lets say it is, then you are still not gonna have matchmaking that fills out a room in a team based game 100% of the time. There’s gonna be some imbalanced matches as people quit out. Remember, Brink is drop in and out play, unlike Halo which you can’t drop into a match in progress. Keep in mind: Halo imposes a penalty for quitting during a match for a reason! If you kill a certain player in Halo more than 2 times in a row early in a match, they often will quit out trying to maintain their K/D.
There are very few objectives in Halo beyond CTF or TDM. Matches can end very quickly or are set time lengths.
And like I said already, imbalance happens in Halo all the time. It’s just overlooked because in Halo, COD, those type of games, getting kills is the primary goal for the most part. Also they have a larger player base from multiple iterations over time and multiple systems, and in the case of COD, multiple platforms. You can camp in a corner and get your 10-20 kills and die a few times and be happy with the result regardless of who wins. Because of the team focus of Brink, the bots are a good solution to act as place holders.
Autobalance has a downside. If you are part of a party of friends and don’t want to switch sides. It is what it is.