Spamming nades doesn’t really help most times as everyone can just short jump over an exploding nade anyway (glitch?) . Direct hit is the only reliable way to kill right now with nader. I am number one with assists, but kills? Call Fragger.
Please allow Nader to cook nades
Loose Cannon from TF2?
Sure, only if she fires 1 nade at a time, each reload. Otherwise it’s straight up Fragger upgrade.
@Sairdontis said:
Spamming nades doesn’t really help most times as everyone can just short jump over an exploding nade anyway (glitch?) . Direct hit is the only reliable way to kill right now with nader. I am number one with assists, but kills? Call Fragger.
thats why you need to get direct hits
nader already pretty good with her guns and area denial ability
@Sairdontis Your suggestion is interesting, and yes, direct hits with Nader is her strong point. However, her role is more area denial, so spamming nades is kind of her thing, whether or not the player is going to land shots (heh).
@TheStrangerous said:
Loose Cannon from TF2?
God, I remember playing loose cannon the most, especially with the tide turner. The cannonballs used to go pretty far too
What would be the point of Fragger then if you have a more OP Fragger?
Naders ability is more to push the enemy back, let a group know to back off the bomb, destroy enemy players equipment or damage the EV.
@Mcdoogan said:
What would be the point of Fragger then if you have a more OP Fragger?Naders ability is more to push the enemy back, let a group know to back off the bomb, destroy enemy players equipment or damage the EV.
The thing is Fragger and Nader are very different. Nader’s nades can be jumped with ease by experienced players where Fragger’s rarely can. Many players just hop, hop, hop, and away when Nader fires her grenades at them, Fragger toss dead mercs to finish off or simple gone. The only way to guarantee a death of player with a Nader nade is A: New player target B: Direct hit. Nader is very good at assisting kills, but against more experienced players rarely get a kill with just nade. I would take 2-3 less nades to just have them kill more often than just injure an experienced player.
Being about to make the nade go off sooner gives you more flexiblility with your nades as well ups your risk of blowing yourself up so it is balanced in this way.