[QUOTE=daz2007;300807]Its not the Fault of Splash damage blame Microsoft .
The reasons for all these Issues is down to the Fact that Brink is using OpenGL, and GPU Manufacturing are not Supporting the Open Standard of OpenGL has much as they Should, and are solely Concentrating and Optimising there GPUs for DirectX and dont get started with Microsoft.
If it where not for John Carmack and his holy grail Quake Engine, OpenGL would have Died already.[/QUOTE]
ATI has awful opengl support, however SD/Bethesda are the ones who decided to not inform anyone that the game is barely playable on the majority of ATI cards. This isn’t a case of my performance being 10% worse than on an nvidia card of similar power, it’s me not being able to use the software I bought, even though it was written that it supports ATI.
So the majority of blame I put on Bethesda/SD they didn’t want to hurt their own sales by coming out and admitting the sorry state of ATI support. But they absolutely knew, how else would ATI have come to the decision to try to force out a hotfix? At some point in the dev process of Brink they alerted them.
But they should have alerted us. Why would anyone willingly buy a game that doesn’t work on their PC? And why is it okay that that information was hidden for me?
This type of thing can honestly only happen in PC gaming. What a scam of a market it can be at times. if you willingly sold a broken product in any other industry you would have a riot on your hands.
Thank god for digital sales being final and zero consumer protection huh