Please admit you guys messed up on the PC version


(AKASneaky) #21

I’m getting 380fps in the menus and around 150 fps in-game on my PC. Seems on par with other games. Game FPS is 60 with vsync on, maybe you need to set your monitor refresh rate in the config? idk

As for the lag it has nothing to do with the game but it’s your internet provider and the server you play on, which is why you should play on low ping server, anything above 100 ping will have noticable lag and it gets worse the higher you go. Preferably play on 50 ping or lower if you can.


(daz2007) #22

Its not the Fault of Splash damage blame Microsoft .

The reasons for all these Issues is down to the Fact that Brink is using OpenGL, and GPU Manufacturing are not Supporting the Open Standard of OpenGL has much as they Should, and are solely Concentrating and Optimising there GPUs for DirectX and dont get started with Microsoft.

If it where not for John Carmack and his holy grail Quake Engine, OpenGL would have Died already.

Microsoft initiated a fear, uncertainty, and doubt (FUD) campaign against OpenGL around the release of Windows Vista. In 2003, Microsoft left the OpenGL Architecture Review Board – showing that they no longer had any interest in the future of OpenGL. Then in 2005, they gave presentations at SIGGRAPH (special interest group for graphics) and WinHEC (Windows Hardware Engineering Conference) giving the impression that Windows Vista would remove support for OpenGL except to maintain back-compatibility with XP applications. This version of OpenGL would be layered on top of DirectX as shown here, (from the HEC presentation) causing a dramatic performance hit. This campaign led to panic in the OpenGL community, leading many professional graphics programmers to switch to DirectX.

When Vista was released, it backpedaled on its OpenGL claims, allowing vendors to create fast installable client drivers (ICDs) that restore native OpenGL support. The OpenGL board sent out newsletters proving that OpenGL is still a first-class citizen, and that OpenGL performance on Vista was still at least as fast as Direct3D. Unfortunately for OpenGL, the damage had already been done – public confidence in OpenGL was badly shaken.


(Sono) #23

I feel sorry for the people dealing with the lag on consoles or with ATI card issues on the PC version b/c i haven’t had a single issue with brink on the PC and I have everything turned up all the way with the exception of AA. I’m running it on the following:

i7 950 @4.0
asus p6t
6 gig 1600mhz
evga gtx 460

As far as the lag goes, perhaps it’s the servers you’re joining. I don’t jump into games unless the server ping is under 50-75 (30-40 range seems pretty ideal) haven’t noticed it at all.


(zag) #24

It’s sad, I really want to play this game but after 30 minutes, I get very tired of the box graphical glitch and horrible FPS. I partially blame ATI for sucking as well, this is the third game where ATI are having major issues rendering the graphics.


(hailey) #25

[QUOTE=daz2007;300807]Its not the Fault of Splash damage blame Microsoft .

The reasons for all these Issues is down to the Fact that Brink is using OpenGL, and GPU Manufacturing are not Supporting the Open Standard of OpenGL has much as they Should, and are solely Concentrating and Optimising there GPUs for DirectX and dont get started with Microsoft.

If it where not for John Carmack and his holy grail Quake Engine, OpenGL would have Died already.[/QUOTE]

ATI has awful opengl support, however SD/Bethesda are the ones who decided to not inform anyone that the game is barely playable on the majority of ATI cards. This isn’t a case of my performance being 10% worse than on an nvidia card of similar power, it’s me not being able to use the software I bought, even though it was written that it supports ATI.

So the majority of blame I put on Bethesda/SD they didn’t want to hurt their own sales by coming out and admitting the sorry state of ATI support. But they absolutely knew, how else would ATI have come to the decision to try to force out a hotfix? At some point in the dev process of Brink they alerted them.

But they should have alerted us. Why would anyone willingly buy a game that doesn’t work on their PC? And why is it okay that that information was hidden for me?

This type of thing can honestly only happen in PC gaming. What a scam of a market it can be at times. if you willingly sold a broken product in any other industry you would have a riot on your hands.

Thank god for digital sales being final and zero consumer protection huh


(Cole80) #26

@hailey

I own a 5870 and being european i haven’t gotten to try Brink yet. My understanding, according to your post, is that i’m gonna get terrible performances. My question is, do you think it is something that is going to be fixed through a couple patches or can ATI owner basically kiss Brink goodbye?


(StarkRavinMad) #27

[QUOTE=Cole80;300878]@hailey

I own a 5870 and being european i haven’t gotten to try Brink yet. My understanding, according to your post, is that i’m gonna get terrible performances. My question is, do you think it is something that is going to be fixed through a couple patches or can ATI owner basically kiss Brink goodbye?[/QUOTE]

It doesn’t matter what hailey thinks or anyone else for that matter. It’s what SD does that matters. Right now, if you have an ATI card, you run the high risk of massively ****ty performance. I have a 3 core Athlon and a 4850 video card and I’ve seen frame rates as low as 3 fps. I don’t know what their plans are for future income from the game, but they HAVE to fix the problems soon or they will lose half their PC users.


(hailey) #28

If I had to guess we might see a fix to make it remotely playable within a week but it could easily be months before or even never before this game runs well on the majority of ATI cards.

It’s true that ATI doesn’t care about opengl, they left their opengl driver stagnant for over a year before doom 3 came out and then raced to fix that game too, but it was much higher profile than Brink. With Rage coming out they might see the need to put some resources until developing decent opengl support but honestly who knows.

I would tell any ATI user to wait until the 11.6 preview comes out and then decide whether or not to buy brink

Ironically of all games that should have a “Nvidia, the way it’s meant to be played” splash screen it’s this one

For the record I’m not denying ATI’s complicity in all this, it’s really shameful on all sides, however they did eventually bring their support for doom 3 up to respectable levels, how is anyone suppose to assume Brink would run worse than doom3 EVER did on ATI?


(Crytiqal) #29

[QUOTE=Etek;300419]What exactly is your dream machine’s configuration? I’m getting 125 fps on a just about 1000E machine.

This is not console discussion mate.[/QUOTE]

Thats why he said independant on user rigs.

As in ETQW they capped the fps, and you had to change some settings in the console to raise the fps cap or even remove it.


(Gibsmoker) #30

[QUOTE=Cole80;300878]@hailey

I own a 5870 and being european i haven’t gotten to try Brink yet. My understanding, according to your post, is that i’m gonna get terrible performances. My question is, do you think it is something that is going to be fixed through a couple patches or can ATI owner basically kiss Brink goodbye?[/QUOTE]

I own a 5870 and it runs smooth as butter, not 1 issue, specs are

AMD 5870
11.2 drivers
win7 64 bit
6 gig ram
x-fi (latest drivers very important)
I7 quad core

Yeah the servers are a tad laggy, well playable though…Alot of players don’t realise that if your running crap souncard drivers it can dramaticaly mess with your fps…Don’t let people put you off on the ATI issue, forums are only a tiny fraction of the users who are having problems…Present steam figures are 11380, at least half of those are ATI cards…

If youve been looking forward to Brink go for it…


(Diggler) #31

It’s not ATI’s fault that the game was not optimized for their cards. It would have seemed logical for the developer to have optimised their game for both Nvidia and ATI cards.


(Dampiel) #32

For all those people out there trashing SD, just calm down.
I am sure that steps are being taken to correct the issues with the graphics.
I myself use a 4850 ATI card and suffer the same problems as many others.
However, I still play the game and have fun and I know it will be fixed.
So just calm down and be patient and stop using the “I paid money for this” rant.
If you purchase a game at release without trying a demo (I know there was none) then you run the risk of not having optimal performance with the game.
We are all adults and know that in any software there can be problems, glitches and errors.
When we purchase a game before confirming that it will work on your own personal system without waiting for a demo to be released or reading on forums if there are any problems then you know full well that there is a chance it will not be perfect.
So a lot of us went and pre ordered the game and are disappointed…get over it.
Things will get fixed. Be patient. Stop making a fuss.
Next time dont pre order a game and wait until you are certain that you will get what you want from it…
simple as that.


(Brink Lags) #33

Its not optimized for P2P hosting on XBOX either. I don’t know how it chooses a host, or if I start a game I’m the host, or how any of it works, but it doesn’t.

If anyone who makes a Public game is the host, that’s insane.


(mdevonb) #34

I’m fully willing to put most (not all) of the blame onto AMD. ATI drivers have been horrible when handling OpenGL games. ATI has had a long time to fix these issues. If problems cropped up with Doom 3, Quake 4 and Quake Wars, it’s a safe bet there are going to be issues with Brink and RAGE. So it might be a wise idea to have someone test out how the new cards handle OpenGL.

As for SD, its for stuff like this that it’s nice to put out a pre-release demo so the consumers know whats what, and AMD can fix their OpenGL support, again.


(Brendover) #35

[QUOTE=Brink Lags;303515]Its not optimized for P2P hosting on XBOX either. I don’t know how it chooses a host, or if I start a game I’m the host, or how any of it works, but it doesn’t.

If anyone who makes a Public game is the host, that’s insane.[/QUOTE]

I think when you select campaign, and select public versus, you become host. But migrating host works pretty well. I just think that if it detects ping over a certain number to a lot of players, it should migrate to the best host, or auto migrate once the game is full.