Hi,
is it posible to play sounds at the Time the bullet is hiting a Traget(Brush)?
I try to build a Trainingyard for Snipers.
Every hit on the “DartBoard” should play a Sound and gives some XPs.
The search dosen´t match so i ask U! 
THX and CU
T
Hi,
is it posible to play sounds at the Time the bullet is hiting a Traget(Brush)?
I try to build a Trainingyard for Snipers.
Every hit on the “DartBoard” should play a Sound and gives some XPs.
The search dosen´t match so i ask U! 
THX and CU
T
Playing a sound when it gets hit has been done many times. Make a script_mover, give it a insane high health key/value and put playsound in the pain event trigger.
Giving XP’s is somewhat harder to do… I thought about grabbing a func_constructible and rebuilding it from the script. The only problem is that such things are team specific, so you would need two.
Hi,
Playing a sound when it gets hit has been done many times.
mmmh thought it was a new idear :bored:
What do u mean with:
…put playsound in the pain event trigger.
to the XPs:
isn´t it posible to give xps via the script or the Entitys?
cu
T
Have you seen the spawn {} triggers in a script? There exists a pain {} trigger as well, but I call it an event trigger since a normal trigger is of the form “trigger mytrig {}”.
And as far I know it’s not possible to give XP to a player from the script.
Hi,
got it now 
Ok, i will try it with the Sounds.
THX so far…
EDIT:
How should the Script look like for this?
I got no idear :bored:
Every try i made failed!
T
well lets say u give the script mover scriptname ‘shooter’ then the script should look like this
shooter
{
pain
{
playsound ursound.wav
wm_announce “omg u hit! :D”
}
}
make sure it is not ‘trigger pain’ but just ‘pain’.
the pain block is runned when the script_mover is hit 
Greetz,
RoeltjE
Hi,
well i´m very noobish in scripting but i tried it.
here´s my script but dosen´t work!
game_manager
{
spawn
{
// Game rules
wm_axis_respawntime 1
wm_allied_respawntime 1
wm_number_of_objectives 1
wm_set_round_timelimit 30
}
shooter
{
pain
{
playsound pro_sounds/hitteammate.wav
wm_announce "omg u hit!"
}
}
}
Whats wrong with it?
EDIT:
I see, i forgot the trigger!
But where is it located in the script :???:
thx&cu
T
Your code is just wrong… You’ve put the shooter script block inside your game_manager script block… You might want to add extra tabs to make it more clear.
BTW: If the pain event won’t get called, check if you’ve set a health key/value in the script_mover as I said before.
Hi,
@kamikazee
I gave that script_mover the health key/value. 40000 should be enough 4 that i guess.
The problem is in the script.
I tried it now like this:
game_manager
{
spawn
{
// Game rules
wm_axis_respawntime 1
wm_allied_respawntime 1
wm_number_of_objectives 1
wm_set_round_timelimit 30
}
}
shooter
{
pain
{
playsound pro_sounds/hitteammate.wav
wm_announce "omg u hit!"
}
}
Now the map starts without any error message but i don´t hear the sound by hiting… :huh:
that cannot be so difficult to make it running…
cu
T
What are the script_mover’s spawnflags? This thing might work when it’s set as solid.
Now I think of it, Ifurita did it with func_static’s IIRC. I did it with script_movers, so both should work. Try the func_static if this one won’t work at all.
Hi,
ok i tested it and it seems to work…
I got the “omg u Hit!” message by hiting the Target but don´t hear the sound!
Ill try to set the volume value higher, maybe it work´s
Anyway, THX2U for ur help so far 
EDIT:
Dawm still no sound just text message :disgust:
I set a volume 521 hehind the Playsound but didn´t work yet.
cu
T
Hi,
i got it 
The problem was that i fogot to write the right Path to the soundfile!
I wrote it that way:
playsound pro_sounds/hit.wav volume 500
right is:
playsound sound/pro_sounds/hit.wav volume 500
well thanks a lot dudes…
cu
T