Players not voting for shuffling teams.


(Talak) #1

When players are getting stomped, they’ll often call for a shuffle team vote, but a majority of the time people on the winning side won’t vote yes, because there’s always a good chance the game will place them on the losing side.

If a team is down more than two players then I’ll switch sides, but the biggest problem is when players have the win X number of execution rounds. It gives players incentive to stay on a stacked team in order to complete it.

When I used to administrate a couple of servers in Wolfenstein: Enemy Territory and I noticed imbalanced teams. I would shuffle the teams, but I would also restart the match without resetting a player’s progress.


(Amerika) #2

I pretty much always vote for team shuffles but they rarely pass. If SD set it to where it had a minimum of 5 people voting and didn’t count non-votes as a “no” like it does not people would start voting a lot more often.

However, I still get the bug where it changes my merc from time to time when I vote which is highly annoying and could be why a ton of people simply ignore the vote. I know I’ve ignored it a few times simply for that reason.


(Ctrix) #3

I’ve never seen this vote pass, even if half the server votes for it.


(watsyurdeal) #4

I am that one guy who will switch, because I get tired of people leaving because they are losing, and I get tired of hearing about it. I just wanna cleanch my digital blood lust. >_>


(Amerika) #5

I’m right there with you as I switch pretty regularly to try to keep more from leaving and to even things out. The other night I had a pretty hilarious game where my team on D was stomping the other team and there was only about 1:30 on the clock and quite a few people left. So I switched and we proceeded to stomp the other side quickly which prompted people to leave again. I switched yet again and we held. Good times.


(HoopleDoople) #6

It doesn’t help that no one ever notices the votes. I miss them half the time and I know what to look for. A much more obvious vote notification is desperately needed.

But regardless, team shuffles aren’t a good option anyway, particularly due to the existence of a daily win bonus. It would be preferable if we instead had a vote to surrender that only the initiating team could vote on. Give the stacked team the win they earned and let matchmaking have a fresh attempt at creating balanced teams.

While we’re at it an AFK detector that actually did something would go a long way towards preventing stomps. Nothing is worse than having too many AFKs to even be able to vote kick the AFKs…


(Izzy) #7

[quote=“Amerika;109290”]
However, I still get the bug where it changes my merc from time to time when I vote which is highly annoying and could be why a ton of people simply ignore the vote. I know I’ve ignored it a few times simply for that reason.[/quote]

that’s not a bug, just the keybind by default are the same. rebind vote to f5 and f6 and problem solved


(Amerika) #8

[quote=“Izzy;109351”][quote=“Amerika;109290”]
However, I still get the bug where it changes my merc from time to time when I vote which is highly annoying and could be why a ton of people simply ignore the vote. I know I’ve ignored it a few times simply for that reason.[/quote]

that’s not a bug, just the keybind by default are the same. rebind vote to f5 and f6 and problem solved

[/quote]

It’s not supposed to. It was recently fixed to not change your merc if you vote. But sometimes it still changes it anyway even if you’re careful about only hitting the button one time.


(Ctrix) #9

I play to win the current round, so I really dislike switching halfway through. On the same end, I’ll stick it out until the end even if my team is bad.

@HoopleDoople
There is an automatic kick for being afk, I don’t know how long the timer is though.


(Izzy) #10

[quote=“Amerika;109359”][quote=“Izzy;109351”][quote=“Amerika;109290”]
However, I still get the bug where it changes my merc from time to time when I vote which is highly annoying and could be why a ton of people simply ignore the vote. I know I’ve ignored it a few times simply for that reason.[/quote]

that’s not a bug, just the keybind by default are the same. rebind vote to f5 and f6 and problem solved

[/quote]

It’s not supposed to. It was recently fixed to not change your merc if you vote. But sometimes it still changes it anyway even if you’re careful about only hitting the button one time.[/quote]

Is it? Well, I had this problem and every time I vote, I repress the good merc by default. Anyway, should be easy to change it in the ShooterInput.ini. I haven’t checked myself out of lazyness


(Diosito) #11

I bi*ch a lot about balance, and sadly, I’m one of the few who switch to help the other team, but is not enough, that’s one of the reasons why my stats (wins/losses) are so fu**ed up xD.

http://i.imgur.com/zZx70xj.jpg

The truth is that (almost) nobody cares about balance, but they love to complain when everything is against them, yesterday I was in 3 unbalanced (7vs4) matches, in less than an hour, and no one did sh*t, but they started to cry when I switch teams… I really enjoy when people go mad about taht xD

(I really don’t care that much about my stats, I only want to get some fun, but I mention it only to illustrate what I said before).

Devs must find a solution beyond the sterile vote.

Abbadon
Abaddon


(Amerika) #12

There is no developer solution for people leaving. Sometimes one or two people leave because they had to go do something or their internet died or PC locked up etc. This can cause others to leave. If people refuse to vote on shuffle and also refuse to switch teams then there isn’t much that can be done outside of forcing a team switch. And in a f2p game where some of your income is reliant on winning this isn’t a good option.

It would be totally fine IMO if there was an autobalancer if the first daily win bonus and other win missions were changed or the credits moved into the other bonuses/missions instead.

The only people that could be upset is the ones who picked a merc/loadout for a particular side if they were playing OBJ mode. And I can’t imagine that would be too big of an issue.


(Diosito) #13

[quote=“Amerika;109370”]
It would be totally fine IMO if there was an autobalancer if the first daily win bonus and other win missions were changed or the credits moved into the other bonuses/missions instead.[/quote]

Totally agree

Abbadon
Abaddon


(DeadAlive) #14

I only vote for shuffles if it’s a total stomping, such as, one team can’t get out of the initial spawn. I see way too many votes happening just because one team is ‘not doing well’ and people want an easy fix. Well, I’m sorry, but that is part of the challenge.

If you’re getting beat down, change your tactics, experiment, learn from your mistakes, if you’re sniping, stop, if you’re not sniping, start, etc… I personally love being on losing teams specifically because of that challenge. I don’t always switch to them because of the bonuses…it’s the nature of the f2p beast these days.

Many times a team will get the 1st obj in a 3 obj map, but not the 2nd. The defending team holds them at the 2nd. This is normal. It’s not automatically imbalance. We’re all supposed to have matches where we lose bad, win big, plus neck and necks all the way. If you always try to force perceived balance, then you will never experience those awesome comebacks, and never get the chance to experiment with new strategies to see what may work.

For me, the fun comes in the entire package, win or lose. I don’t want artificial balancing, unless, as I said earlier, the enemy team is in your spawn and it’s just ridiculous. I saw two of those matches last night.

[quote=“HoopleDoople;109324”]It doesn’t help that no one ever notices the votes. I miss them half the time and I know what to look for. A much more obvious vote notification is desperately needed.

But regardless, team shuffles aren’t a good option anyway, particularly due to the existence of a daily win bonus. It would be preferable if we instead had a vote to surrender that only the initiating team could vote on. Give the stacked team the win they earned and let matchmaking have a fresh attempt at creating balanced teams.

While we’re at it an AFK detector that actually did something would go a long way towards preventing stomps. Nothing is worse than having too many AFKs to even be able to vote kick the AFKs…[/quote]
Agreed on those points.

One way to do it, which I I"ve seen before in another game, is have the system offer a player the opportunity to switch, and reward them with xp or credits for the switch. It could also grant them a match/win bonus either way in that case, or a partial.


(Izzy) #15

[quote=“Abbadon;109367”]I bi*ch a lot about balance, and sadly, I’m one of the few who switch to help the other team, but is not enough, that’s one of the reasons why my stats (wins/losses) are so fu**ed up xD.

http://i.imgur.com/zZx70xj.jpg

The truth is that (almost) nobody cares about balance, but they love to complain when everything is against them, yesterday I was in 3 unbalanced (7vs4) matches, in less than an hour, and no one did sh*t, but they started to cry when I switch teams… I really enjoy when people go mad about taht xD

(I really don’t care that much about my stats, I only want to get some fun, but I mention it only to illustrate what I said before).

Devs must find a solution beyond the sterile vote.

Abbadon
Abaddon
[/quote]

Take it as a challenge. I do like swapping team to join the one struggling and completely reversing the course of the game. My greatest pride in DB. Although, sometimes, it fails


(Diosito) #16

I do and I share that pride, thta’s why I said “…but they started to cry when I switch teams… I really enjoy when people go mad about tath xD”

Regards

Abbadon
Abaddon


(Konsubo) #17

Voting in AUS has happened before, everyone in the server has voted (total of 12 people) and the shuffle vote still doesn’t pass through, it claims to fail.


(iGeeBee) #18

I think like 1 in 50 games might actully get a passing vote. They really need to kill the win x rounds of execution missions and reduce the play x rounds ones. I liked Execution before, but now I pretty much hate it because people will really stack one side to win.

I’ll vote for a shuffles when I see them if it’s really imbalanced, but not for frivolous ones because the other team can’t race past the last objective. A few games they’ve steamrolled the first and then when it got to second objective D team was able to scramble solidly and then some punk will immediately call for a shuffle…


(Ctrix) #19

Honestly, I don’t feel we even need a shuffle system. The teams are reshuffled between matches anyways, so what’s the point?
Sure, in stopwatch it can really drag out the game, but reshuffling is still a silly solution.


(DeadAlive) #20

The bigger problem, imo, is player count imbalances (as opposed to skill imbalance). Everyday I have several games where one team is down by 2-4 players.

One great thing they could do, which every game company should do, is have a spectator queue, e.g., 2 slots for spectators who are invited to join when a slot opens up. If they choose not to join when offered, they would be booted. This would help keep a full server.

Also, an active player could choose to go into spectator mode and be replaced, in order to take a short break. They would also be booted if they declined the next offer to join.

I would love to see that!