I only vote for shuffles if it’s a total stomping, such as, one team can’t get out of the initial spawn. I see way too many votes happening just because one team is ‘not doing well’ and people want an easy fix. Well, I’m sorry, but that is part of the challenge.
If you’re getting beat down, change your tactics, experiment, learn from your mistakes, if you’re sniping, stop, if you’re not sniping, start, etc… I personally love being on losing teams specifically because of that challenge. I don’t always switch to them because of the bonuses…it’s the nature of the f2p beast these days.
Many times a team will get the 1st obj in a 3 obj map, but not the 2nd. The defending team holds them at the 2nd. This is normal. It’s not automatically imbalance. We’re all supposed to have matches where we lose bad, win big, plus neck and necks all the way. If you always try to force perceived balance, then you will never experience those awesome comebacks, and never get the chance to experiment with new strategies to see what may work.
For me, the fun comes in the entire package, win or lose. I don’t want artificial balancing, unless, as I said earlier, the enemy team is in your spawn and it’s just ridiculous. I saw two of those matches last night.
[quote=“HoopleDoople;109324”]It doesn’t help that no one ever notices the votes. I miss them half the time and I know what to look for. A much more obvious vote notification is desperately needed.
But regardless, team shuffles aren’t a good option anyway, particularly due to the existence of a daily win bonus. It would be preferable if we instead had a vote to surrender that only the initiating team could vote on. Give the stacked team the win they earned and let matchmaking have a fresh attempt at creating balanced teams.
While we’re at it an AFK detector that actually did something would go a long way towards preventing stomps. Nothing is worse than having too many AFKs to even be able to vote kick the AFKs…[/quote]
Agreed on those points.
One way to do it, which I I"ve seen before in another game, is have the system offer a player the opportunity to switch, and reward them with xp or credits for the switch. It could also grant them a match/win bonus either way in that case, or a partial.