If a player drops during the lobby then don’t start the match. Either wait for a new player to join, or disband the lobby.
I don’t know if this is the case, but if a player drops out of a comp match, give him half an hour penalty or more. Then replace him with a bot so the remaining players at least have a chance.
problem is right now it’s beta, which means the game might crash, disconnect or whatever. there is no way to check why a player left the match (he might have killed the task etc.).
however, there really has to be a way to balance when someone dropped. maybe give him/her 2-3 minutes to rejoin then start a vote to restart with a matchmaking replacement or sth.
that’s harsh imo, especially seeing as competitive isn’t really ranked yet. What about all the Oceanian players that d/c because they have no servers near them. I have dropped out several times through no fault of my own
You can join the match again if you DC, so I don’t see the problem. Just log back into the game and resume match. If you don’t resume then you deserve a penalty. If the resume thing window doesn’t pop up, then fair enough, shouldn’t be punished for something you have no control over.
But the system is already there, isn’t it? If you drop you get 5 minutes to rejoin. If you fail to rejoin you’re temporarly suspended from matchmaking. In case you drop multiple times you have 5 minutes minus the total time it took you to rejoin the before (say, you drop 3 times. You rejoin after 2 minutes the first time, you have 3minutes time left. You drop second time and rejoin after 1 minute you have 2 minutes left of ‘downtime’. You drop 3rd time and you have only 2 minutes left to rejoin because you used up 3 minutes when you dropped before). Also harsh ban hammering in beta would make it impossible to properly test MM, and game crashes a lot in this phase.
I’ve heard there is a system in place yes, but I don’t know how long the timeout is as I’ve never dropped out. But since 20% of the players constantly drop out of the games I’d say the penalty is not that harsh. It should be half an hour or more. As in you shouldn’t be able to drop the match and join a new one because you didn’t like the opposing team. The timeout should be at least a full match length.
As you said, they have 5 minutes to get back into the game before they get a timeout, that’s plenty of time! If they can’t make it then they’re not playing anyway, give them half an hour out.
It should be harsh because it’s fucking up the MM tests, we’re testing 5v2 here instead of 5v5, how is that helpful? And since there is a huge safety net for people who DC I don’t see why it shouldn’t be harsh. The only way you’d get a timeout is if you canceled the rejoin after a crash. Or if you have computer issues and have to reboot and don’t own an SSD.
But the biggest problem is matches starting with 5v3, that just shouldn’t happen! We’re still in the lobby, why would the game launch a match like that?! It’s a guaranteed loss for the 3 player team. What are we testing? Player patience? Most people will stay in the match if it’s 5v5 at the start. And we wouldn’t need to punish people who drop out of a lobby because the game hasn’t started yet. But once it starts, that’s it, if you’re down a player you’re fucked, then more people give up and quit the match.
Checking how the penalty works is probably part of the test too. After a player abandons match server waits 5 minutes alloted for return, if player doesn’t return match is invalidated and you’re free to quit without penalty. Honestly, players quitting matches feels like a problem with public servers being unavailable not with matchmaking being broken. Even if penalty got increased players would still quit, just wait times for a new match would be longer due to lower player count. For now just treat MM as pubs. Not like there is a ranking system in place anyway.
I don’t care about the ranks, I just want to have a good match, which is impossible with unbalanced teams.
If you’re not dedicated enough to sit through a 10 minute match then why’d you queue up to begin with? And if you drop cause you don’t want to play anymore then the penalty doesn’t matter to you cause it won’t affect you. Half an hour is not a long time if you’re talking a break anyway.
But you guys are missing the main point of this thread, which is that matches shouldn’t even start when a lobby is not full. That right there would solve the majority of player drops.
I regularly see people disconnecting in the middle of the game.
Unbalanced teams are surely the result of stats not being representative: many players are DB veterans (some played the game for 2 years!), and these people have huge advantages over newcomers, regardless of skill level.
This phase was to test matchmaking in the first place, so no surprise its perfect either.
No, it’s unbalanced because it’s a 5v3. As has been mentioned, DCing is not a problem when you can just rejoin the match. An unbalanced 5v5 is fine right now, as you said they’re testing MM, and people don’t have enough matches anyway for an accurate rating. But playing 5v3 because the match launched from a lobby that wasn’t full is just retarded, it should not happen, ever.
Besides, it’s not like they’re going to fix this for this test period, it will be for the next one.
Imbalanced matches are common on pubs as well… Anyway, MM shouldn’t start when teams aren’t complete. It should let you into the game for the warm up and simply stop the timer in case player count on the server is below 10. Players could then decide if they want to play the match without full team (by pressing F6) or not (by waiting in warm up alloted 5min until player has officially abandoned the game).
Penalty shouldn’t be too harsh for the duration of beta. There’s still too much broken in the game. Players would frequently get punished for game acting up, just look at all the threads with people complaining that they got 3+ h bans because of strange bugs. Also punishing players with more than 2 minutes of suspension for misclick when the pop up message appears after the drop would be plain stupid. Some warning pop up has to be implemented when you choose to abandon the match. I’m all for longer suspensions when game is out, or in open beta, but right now - LuLNope.
because ranked is the only mode available right now?
[quote=“Litego;4635”]
But you guys are missing the main point of this thread, which is that matches shouldn’t even start when a lobby is not full. That right there would solve the majority of player drops.[/quote]
true, but that’s an issue how matchmaking is designed, once it finds 10 it starts the game, when you quit once inside (even lobby) you’re out of matchmaking already - and ranked doesn’t replace, so good luck hoping the guy will come back.
my issue is that this isn’t really viable or fun in general. it would make sense if you queue with a premade team, but no replacements even in ranked is gonna be frigging annoying - it’s the mode people care about their stats, and playing 5:4 puts you at quite a disadvantage.
they should offer people to join a ranked match in progress - maybe with an option to look for games in progress or only new games - unless it was started with a premade (and one of them drops out). when the teams are full again restart the match, which is faster than dumping them all in the main menu again to have them queue seperately
[quote=“Gray;4657”][quote=“Litego;4635”]
But you guys are missing the main point of this thread, which is that matches shouldn’t even start when a lobby is not full. That right there would solve the majority of player drops.[/quote]
true, but that’s an issue how matchmaking is designed, once it finds 10 it starts the game, when you quit once inside (even lobby) you’re out of matchmaking already - and ranked doesn’t replace, so good luck hoping the guy will come back.[/quote]
It doesn’t right now, but there’s no reason why it shouldn’t do that. Either stop the countdown in the lobby until a replacement is found, disband the lobby, or launch the game in a permanent warm up until a replacement is found, within a reasonable amount of time, let’s say 5 minutes.
my issue is that this isn’t really viable or fun in general. it would make sense if you queue with a premade team, but no replacements even in ranked is gonna be frigging annoying - it’s the mode people care about their stats, and playing 5:4 puts you at quite a disadvantage.
they should offer people to join a ranked match in progress - maybe with an option to look for games in progress or only new games - unless it was started with a premade (and one of them drops out). when the teams are full again restart the match, which is faster than dumping them all in the main menu again to have them queue seperately
Playing 5v4 when MM is implemented fully and works as intended you’re basically screwed. The 10 players in the match are supposed to be fairly evenly matched, so losing 20% of your team reduces your chances of winning significantly. Having people back filling would be great, but resetting a match that has gone on for a while would be quite annoying. Maybe you just lost a player half way through and managed to hold off the other team reasonably well until the backfill, and then the match resets? I think that would piss off a lot of people.
Back filling should also be optional and incentivized. Like you get more credits for back filling or something.
probably technical.
it depends if MM can differentiate between lobby and actual game. unranked does replace so it just fills spots up, so it can definitely see 9/10, but if it makes a difference for MM what state the map is in… I dunno.
yeah, it’s extremely punishing in ranked where it’s all about stats and performance.
maybe a full reset is kinda harsh, maybe back to the last stage or sth. it was just an idea anyway.
my main concern is that in a worst case it takes ages to actually finish a map. right now it’s 5:4 -> 5 minutes later leave -> requeue -> 5:4…
ofc the team steamrolling the others like it, but dunno if that’s worth the cost of pissing the 4 others off that they ragequit the whole game altogether.
That could work. Another idea is to pause the match, maybe go into a kind of warm up state while waiting for the replacement to keep people from getting bored. Though a pause would probably be super annoying as well. I like the idea of resetting back to the last stage.
Although I agree that the punishment is a bit harsh, I feel like the BOT system may work very well. I understand the bot may be weak against players what not, but because this game isn’t frag-based, if the bot plays support very well, it not only aids the team with the bot, but doesn’t prove to be too much of an advantage than a bot with insane snapping ability and 3600yynoscoping ability