characterDef // file start
{
skin “cvops” // used for skin files, added after model names, like body_cvops
mesh "models/players/temperate/allied/cvops/body.mdm" // path to body model, etpro loads it on server as well
animationgroup "animations/human_base.anim" // human_base contains pathes to all animation files used for this character
animationscript "animations/scripts/human_base.script" // this scripts uses data from above.. both group and script are loaded on server
undressedCorpseModel "models/players/temperate/common/naked.mdm" // need to comment these two ones ? :nag:
undressedCorpseSkin "allied_cvops" // similar to 'skin' one
hudhead "models/players/hud/head.md3" // also used in thirdperson as well !
hudheadanims "animations/human/heads/base.anim" // animations for head ( number of frames, start, FPS .. )
hudheadskin "models/players/hud/allied_cvops.skin" // skin for head model
}// End of file