Hey guys,
today its another problem: my playermodel has lighting issues. (I remember there were threads about this on here, but I didn’t find them again.)
So what i get is: whenever my playermodels is going for a swim it gets completely black. In almost all other parts of the map its lit well, only in the water its pitch black.
I had a similiar problem earlier in the same map, where the playermodel was totally black in some spots (e.g. in a cave or somewhere in the terrain). But that problem disappeared without me doing anything about it (which I didnt mind).
So these are my worldspawn settings:
_mingridlight 48
gridsize 128 128 64
ambient 12 (and, yea i use a _color too)
(no _cs and _rs set)
The water is one/ several large brushes with common/nodraw_water with a watershader on the surface:
textures/t/water //works fine as a thin layer on top, but no light on models below it
{
qer_editorimage textures/t/water_ei.jpg
qer_trans 0.9
cull disable // "back" is no good idea
surfaceparm water
q3map_tcMod scale 0.5 0.5
implicitMap textures/t/water_02_d03.tga
}
So… I d be really grateful for any ideas about how to solve this.


