[QUOTE=masterkiller;178279]Hi,
For 1, i think you need to do a tracemap to see the motar. The rocket dont need it.
For 2, You can do it whit a trigger_multiple target :
targeteffect (explode+ smoke) and target a trigger_hurt (high dmg to splash). So targeteffect and trigger_hurt shoud have the same targetname. (not sure if it work … )
Also, you can script it whit trigger_multiple target :
target_Script_trigger .
and add sestates default or invisble in the script
GL
Edit:
Better to do trigger_multiple in script…
Or func_explosive touchable (not to good effect.)
GL, im going to sleep[/QUOTE]
thanks for helping me out, I used this for landmines in my new map and released a prefab of it