player sprite question


(-IronMonkey-) #1

hello ET fanatics :slight_smile:

i have a question about player sprite:

so…I made a sprite visible over players head when you are in SPECTATOR mode
this sprite will show TEAM flag,
everything work but the sprite results visible through map walls

how can i block sprite visibility? … texture need some alpha? or can be done with a shader?

thx in advance VS|Monkey


(kamikazee) #2

Take a look at the spawn invulnerability marker, probably the shader has a sort option preventing it from being drawn on top of everything else (or was it only visible for your team?).

Also, try this on an offical map. If the players are not in your POV (a mapping term), the images shouldn’t draw.


(-IronMonkey-) #3

nothing :frowning: i tried few shaders combos
the same used for other sprites

…and yes this happens also with official maps