Player Skins


(cottonseed) #1

This is prob something real simple but I am over looking so its better to have more then one set of eyes. Im trying to make some new player skins but I can never get the leg colors to match the body color in game even though they are the same color. Is there some sort of shader or something that tweaks the legs and not the body or vice versa?
Thanks


(Macuiare) #2

Not sure if theres a brush, but you could always load up another model (the skin) and use colour picker on it. might be tedious but it works =D


(IndyJones) #3

maybe you have 32bit color in windows, and 16bit in ET?


(ailmanki) #4

yes there is a shader for the body, while there is - as far as I can tell - none for the legs.

allthough it seems like a simple shader, and like there is nothing done, I would just create the same for the legs… and maybe then the color does match…
one of them in pak0.pk3/scripts/models_players.shader

models/players/temperate/allied/soldier/body
{
	cull none
	implicitMap -
}

(Berzerkr) #5

afaik this shader is used that the texture is shown on both sides of the model.

Playerskin without shader:

Playerskin with shader:

You see, on the first image is the trenchcoat not shown on the inner side.


(kamikazee) #6

Exactly, that’s what cull none is for. :wink:


(twt_thunder) #7

so it is possible to cull all??


(kamikazee) #8

Ehr, no. To “cull” = to remove. Removing both “front” and “back”-sides would mean you’d see nothing.

It would be fun on player models, but only for a little while. At least until someone picks up an objective and thus puts a marker on his head.


(ailmanki) #9

Aren’t there also some standard shader commands applied to a texure, when no shader is defined?
I mean is there a difference or not?


(-IronMonkey-) #10

i had ingame color problem on texture using and converting .dds to .tga!
so if you used a dds , should be a starting point


(kamikazee) #11

W:ET doesn’t use .DDS, nor is it a common format to save newly created textures.


(merlin1991) #12

had a similar problem some time ago, made a jpg texture that had to match a tga one, picked the colour within paint programm from the other texture but ingame it didn’t fit, in the end it was the compression level of the jpg, it changes colors, on qualitiy 100% the colour matched.

yes W:ET uses .tga and .jpg