I’ve already talked about this in another thread but I’ll write it out the idea again here since its relevant.
The way things are now it wouldn’t work due to customer’s privacy privilege laws, and if that weren’t an issue ISPs aren’t going to shoot themselves in the foot by implementing this as it would lead people to seek out other ISPs. It would have to be something government mandated so that all ISPs utilize it, so there would be no getting around it.
It would basically be software created to run at the ISP level that different game companies could subscribe to. The game company would be able to deny service to people found abusing their services by implementing a block right at the ISP level using that software.
Game companies who subscribe to this service would only be able to block people from using their own services, so the risk of it being used maliciously doesn’t seem very likely.
Basically the game company would lock out the player’s access to their game’s login server. (If you can’t login, you can’t play, and you can’t cheat)
Ban entries would be entered by the game company using the offending IP address as well as the date/time of the incident. The ban happens on the ISP end however and would not apply to the IP address, but rather to the customer’s account that held the IP lease at the time of incident. (this would stop the player from accessing the server regardless of which modem or IP address they used while connected to their ISP service)
The ban entry would also have a case number associated with it so the game company could refer to that ban in the future, in case an unban is needed.
This would effectively block that customer’s access to the service no matter what IP they are given, and no matter what modem they use (since it is blocked on the account).
Ban appeals would also still be business as usual as it would still be Nexon’s job to remove the customer’s ban from that service, the ISP would have no say in the matter.
I know what you are thinking now… but what about proxy services?
Well, best case scenario would be that this would be implemented by ISPs around the globe, so proxy services would end up getting blocked on their own through time…
More realistically though, game companies might have to look into blocking proxies services, similar to how Netflix is currently enforcing it.
Hell… there could be another service out there dedicated to finding proxies and listing them for banning purposes as well.
Issues?
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They sign up with a new ISP. This would get them a fresh account with no bans.
If they cheat again though, they are back in the same boat and need to sign up with a new ISP, which will eventually catch up with them. (it isn’t cheap to keep doing this)
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People could potentially go to a coffee shop, or other place with free wifi… cheat and then get that business’ account banned to that service. (it might not be a big deal, if the business own doesn’t normally use the service that got banned… but what if their customers do?)
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People hacking into other people’s wifi connections, and doing the same thing… cheating getting caught and making the owner of that internet connection pay for your misdeeds.
It could be malicious in a way… though this is already true today with IP banning.