A few Qs about ET models
What is the player model format?
Are there any importers/exporters for them for either 3DSMax or Milkshape?
How do I add to, or change, the animations?
Thanks
A few Qs about ET models
What is the player model format?
Are there any importers/exporters for them for either 3DSMax or Milkshape?
How do I add to, or change, the animations?
Thanks
I just looked in the “pak0.pk3”:
Found “.md3”, “.mdc” and “.mdx”.
With milkshape you can import “.md3” and “.mdc”.
But it seems that you only can export “.md3”.
I think there are some plugins for gmax.
Links I’ve found:
[ol]
[li]gmax support
[/li][li]Scripts
[/li][li]gearheadheaven
[/li][li]Essential Gmax Tools
[/li][/ol]
I haven’t tested these plug-ins.
md3: vertex animated mesh wtih 1 or more frames
mdc: compressed md3 (less precision, more cpu intensive)
mdm: skeletal mesh
mdx: skeletal animation data
For the first two, the standard q3/rtcw tools/procedures can be used (there isn’t really any point to using mdc though, just stick with md3). Tools for the skeletal formats haven’t been released yet (FYI though, the internal tools are based on 3dsmax 4).
Thanks,
Any news on if they’re going to be released?
I’m working on a mod for Call of Duty, and we’re getting no support from IW. We’re considering other games to mod.
Other posts have said that mdx and .mds (used with rtcw) are very similar. There were some .mds tools and documentation, AFAIK. There are some threads on this in the level editing forum.
Hmm, but IIRC, only a few people managed to get new MDS models to work.
We’d want to make them work kind of like CoD, with leaning anims, etc.