Well backsnipe you started a thread asking for model criticism, I simple provided feedback based around the marking criteria I would revive in my 3D design for real-time applications module. You have a model that is somewhat representative of the real world counterpart so you get a basic pass. Excessive wasted triangles and poor topology stops you getting anything higher
I had 5000 polygons for that model,so I used prefabs to optimise it
I don’t know what you mean by this, you had a budget of 5000 polygons to make the mesh in. Prefabs? Like you started with an exiting torso mesh and changed it?
And I hate the way you want to make it,it just makes the model low polygon,ugly arms with 6-7 polygons of circonference
As I said that drawing was just a quick indication of what I meant. There is no reason why you could not use more than 7 polygons on an edge loop. In fact I would defiantly expect more, just its quite hard to draw a detailed wire frame by hand. http://www.codehook.com/images/wireframe1big.jpg perhaps this would have been a better indication
If the model works well with animations I’ve got no reason to change it at all
An entirely valid point of view depending on what you reason for creating the model is. But begs the question if you are happy with it and don’t want to change it why create a thread asking for criticism
Sorry for sounds a bit harsh in this post, but I find it very annoying when people imply they have experience of a subject based solely on the amount of time they have been using the tool. Especial when I have seem students new to 3d modelling produce far better quality models after just two terms of working with the tools