Player Health/Ammo Bars


(Reddeadcap) #1

Sorry, but I’m not sure where exactly to put this but the current build’s health bars are rather hard to distinguish, due to the health bar being an orange or blue bar and as health drains, the upper portion decreases, leaving a thin lower portion of the bar that would indicate how much would be “full” health, it’d be a bit easier to indicate if said lower bar was another color, say white or the friendly player/enemy player’s healt bar would be inside a box that would be in another color, helping players take priority on who to heal or kill first, that said I was also thinking of a design say similar to Splash Damage’s previous title, Brink, where the ammo capacity of a player would be indicated by by a collection of bullets over a friendly player’s health, indicating to a Field Ops, that a the friendly player is in need of ammo. That said, it’d be really helpful for the characters to state they’re low on ammo when reaching 25%-30%.


(artfulSedan) #2

yeah i agree on the last part, visual indication of low ammo or health would help