Hi,
I want to play a specific *.wav after the object is captured.
I added in the trigger_captured-scriptpart this:
trigger captured
{
setstate target2 invisible // the trigger_objective_info
wait 2000
togglespeaker soundtest // name of my target_speaker
}
I added a target_speaker with the targetname “soundtest” with the speakereditor ingame, but it doesnt matter what settings i do it does not work like i want to.
what are the correct settings to have a speaker which plays a specific sound for one time, after it got triggered ?
- Can i trigger a func_explosive by script? if yes, how?
Zer0


