I hope this is a better place to post than the tech support forums, but there are a couple of things that have been bothering me, and should be relatively* simple to fix.
1. Make “Sense of Perspective” Mouselook
When we are capturing, we already have to hold down the F key. This means we have to pull our middle finger off of W if we want to rotate with D. Since your mouse hand is unoccupied while capturing, why not make it mouse look?
2. Add Internet Server Filters
I can’t tell you the number of times I have tried to join a game and been rejected because “Your rank is too high”. I cannot find an option that sorts by rank, or limits me from joining games that are below me, or even states the rank requirements of a game. Being able to reject empty/full/passworded games would also be awesome. And I can’t figure out how to favorite servers. Maybe that is just me.
3. Don’t make any character appearance choices permanent.
Are tattoos permanent for flavor reasons only? Because the net effect of that is for me to not want to have any, in case I change my mind later. I don’t see what this adds.
4. Allow players to change their body type without exiting from a server.
Preferably, I would like to see the option to change body type in the weapon select screen. I don’t feel that changing body types mid round is unbalanced, but what if, for example, you find that you need some suppression capabilities, and no one in the game is a heavy? You can’t suppress much with an assault rifle.
Those are the important changes. After about 8 hours of playing, the following impressions also bother me, but they are balance opinion, which is always subjective.
1. Heavy body types are pretty useless.
All the heavy weapons are awful. Just awful. The grenade launcher needs to shoot farther and explode on contact, the shotgun should be able to one- or two-shot people (a close range weapon on the slowest character?) and the machine guns couldn’t hit a barn if the barn was covered in magnets. Compared to the laser-like accuracy of SMG’s, I would rather run around with them than a chaingun that spins up and can still miss someone 10 feet away.
2. SMG’s are too good.
SMG’s are great. Unload a clip, and you can kill one guy, maybe two. A little good maybe, but fine without any changes. Unfortunately, it makes every other weapon pale in comparison. I have tried messing around with assault rifles, but the greater recoil and lower ammo count makes them feel inferior. You can see my thoughts on heavy weapons above. That being the case, why would I ever want to do anything besides dual-wielding SMGs?
3. The Operator’s place needs to be seriously examined.
I get that he is supposed to run around solo, but Brink is a team game. It’s like serving ice cream with fudge, nuts, whipped cream, and avocado. Avocado is good, it just doesn’t fit. As the only class without a buff, and a natural tendency to get away from the high scoring areas like guarding, the only reason to play an operative (Note: I am only rank 3, so I haven’t yet reached the end game) is to hack stuff. Maybe he gets more useful later, but if he isn’t good in the early game, why are people going to want to practice before they reach the end game, and once there, why would they give him a shot?
*not a programmer.


