Placement Matches Should Have There Own Bracket


(JonBongNoJovi) #1

SO I managed to get thru the 10 placement matches got silver after multiple surrenders and 4v5’s

Why am I matched up then with bronze and unranked ?

Not the best player in the world but still RANKED is a joke with the current way it matches you up , what is the point of bronze/silver/gold if it means nothing when it matches you up ?


(M4st0d0n) #2

Placement after 10 matches is a starting point. What significant data could you gather with only 10 matches?

Silver is the median, so unranked should fight against silvers.

People should QQ less and play more so the system could solidify into a true competitive experience.


(Melinder) #3

A balanced matchmaking system requires a lot of people, far more than what Dirty Bomb has.


(M4st0d0n) #4

FTFY.

@Melinder said:
“A balanced matchmaking system requires a lot of people, far more than what Dirty Bomb has” in AUS servers.)

steamcharts.com/app/333930

The more people play it, the better it will get. Sure, let’s shit on it and make sure no one plays it then.


(Melinder) #5

@M4st0d0n said:
FTFY.

@Melinder said:
“A balanced matchmaking system requires a lot of people, far more than what Dirty Bomb has” in AUS servers.)

steamcharts.com/app/333930

The more people play it, the better it will get. Sure, let’s @$!# on it and make sure no one plays it then.

The numbers in the article I linked are ballpark figures, but they aren’t far-fetched by any means. The article stated that, for a functional matchmaking system “we need 19,000 concurrent players”. With Dirty Bomb reaching, according to the Steam Charts statistics, 2100 on average, we’re looking at 11% of the required player count during peak hours. Ontop of this, the article discusses matchmaking in a 3v3 environment, so these values are much lower than what a 5v5 environment requires.

Splash Damage have done well in creating a balance between queue time and match balance, considering what they have to work with. There’s nothing that they can really do on their end that doesn’t negatively affect a portion of their players.


(M4st0d0n) #6

@Melinder said:

@M4st0d0n said:
FTFY.

@Melinder said:
“A balanced matchmaking system requires a lot of people, far more than what Dirty Bomb has” in AUS servers.)

steamcharts.com/app/333930

The more people play it, the better it will get. Sure, let’s @$!# on it and make sure no one plays it then.

The numbers in the article I linked are ballpark figures, but they aren’t far-fetched by any means. The article stated that, for a functional matchmaking system “we need 19,000 concurrent players”. With Dirty Bomb reaching, according to the Steam Charts statistics, 2100 on average, we’re looking at 11% of the required player count during peak hours.

Splash Damage have done well in creating a balance between queue time and match balance, considering what they have to work with. There’s nothing that they can really do on their end that doesn’t negatively affect a portion of their players.

From the article :

"Let’s say it is fine to let players wait for two minutes for a match to fill up, bringing us to 0.3 suitable players during the available time for matchmaking. To bring us to the required 6 we would therefore need 6 / 0.3 = 19 times as many concurrent players for good matchmaking. We started with 1,000, so we need 19,000 concurrent players. "

Do the math with 5 min of queue waiting time, a 5vs5 gamemode, and still ignore the fact the majority of the peak players most likely are within the same region.

To objectively discuss that, we should use Splash Damage’s data, so let’s stop doing magic maths. Of course, more pop would have made matchmaker better. And of course it’s broken now. My point is, for a ranking system to work it needs time as much as players. What’s the solution? Having no matchmaker at all?


(Melinder) #7

@M4st0d0n said:
What’s the solution? Having no matchmaker at all?

There is no realistic solution that ticks all the boxes. Leave one box unticked, and shit hits the fan.


(Chris Mullins) #8

Coming up against unranked players should just be a temporary issue as so many people are unranked. As the season progresses this will become less and less and balance will improve as the system equals out.


(JonBongNoJovi) #9

@stayfreshshoe Thanks for answering but this doesn’t really address my issues , Silver bracket is a joke , that unranked maybe cobalt even elite operative who goes on to destroy your team with nevermiss headshots as a sniper causing you to wonder is he legit ? More than likely the outcome is that unranked has the map awareness of a lemming , no idea how to drop ammo / revive and generally is no help to the team .

Why do Silver have to put up with this total RNG style of ranking ? Its total pot luck on which type of unranked you get , sure you say it will level out in time but until it does im stuck in a unbalanced game. 4v5 and surrenders i bet happen more often in the Silver bracket than elsewhere. It get totally demoralising when you put alot of effort into something and have nothing to show for it , to the point where you think to yourself why bother it’s not worth the stress.

1st impressions count for everything , at present i’m finding it hard to enjoy , you need more players here’s a idea i will throw out there as you repied to my thread , Twitch Prime skins , a nice sexy purple , think of the audience you can reach , you know it makes sense shoe your a clever chap , push the idea forward :wink: :wink:


(hawkeyeguy99) #10

Right now I agree with Shoe here but the problem is that last season I was still getting paired with unranked players the last 2 weeks of Season 2. So the problem never really did “go away”. That’s what I’m scared of happening again this season. Once the initial players get ranked there are still a decent amount of new players that are either getting screwed by getting paired against good players while they try to get ranked or the ranked players are getting screwed with bad unranked team members. It’s kind of a vicious cycle the way it’s currently designed.


(HammerOfDawn21) #11

Can someone explain why people already having a rank in last season need placement matches at all?


(Press E) #12

@HammerOfDawn21 said:
Can someone explain why people already having a rank in last season need placement matches at all?

I guess because they wanted players to climb again, but really it just unbalanced everything. Here are elite operatives, getting thrown into unranked and then silver.


(K1X455) #13

The better solution is to make a move to retain player base.


(M4st0d0n) #14

@HammerOfDawn21 said:
Can someone explain why people already having a rank in last season need placement matches at all?

People who did get better are not stuck in shit tier forever. Elites could fight again for a first place in the leaderboard. Less smurfes. More incentive to play.


(watsyurdeal) #15

@Melinder said:
A balanced matchmaking system requires a lot of people, far more than what Dirty Bomb has.

Most accurate assessment about the issue, if you people still have anything dumb to say after this…you need help.

@K1X455 said:
The better solution is to make a move to retain player base.

How when we have

  1. No progression
  2. No community servers so any hope of playing people with your skill level is non existent
  3. The game is too hard for most new players to pick up and play, likely the tutorial lacking key things like Engineers.
  4. And last but not least, a player base who complains about how we need matchmaking, yet refuses to play ranked.

GG


(K1X455) #16

@watsyurdeal said:

How when we have

  1. No progression
  2. No community servers so any hope of playing people with your skill level is non existent
  3. The game is too hard for most new players to pick up and play, likely the tutorial lacking key things like Engineers.
  4. And last but not least, a player base who complains about how we need matchmaking, yet refuses to play ranked.

GG

:frowning:

My hopes are being kicked on the mud.


(Cgz27) #17

This is worse than Level 30s thinking they’re ready for ranked League of Legends.

They end up in Bronze. Go figure.

Too bad everyone here gets placed near low-mid Silver and act like they should be in Gold.

I still do feel bad about beating Bronze->Silver Agents as a Silver Master though.

Ah just imagine the day we get a higher player base. I can almost taste the cake :3

I was fortunate enough to love this game for what it is before even thinking about ranked.

I can tell you I started ranking at level 15-20 (after trying ALL mercs through free rotation)

I rarely ever felt the need to complain about ranked, but I do feel the pains of my fellow players.

Y’all really need to just appreciate the existence of game with such satisfying game play and potential. I’ve played games such as Soldier Front, Crossfire, Sudden Attack, and A.V.A. (in its glory days) all of which I’ve enjoyed thoroughly, but right now I feel like I can confidently say that Dirty Bomb is one of the best.


(DrRageQuit) #18

@Cgz27 said:

Too bad everyone here gets placed near low-mid Silver and act like they should be in Gold.

Y’all really need to just appreciate the existence of game with such satisfying game play and potential. I’ve played games such as Soldier Front, Crossfire, Sudden Attack, and A.V.A. (in its glory days) all of which I’ve enjoyed thoroughly, but right now I feel like I can confidently say that Dirty Bomb is one of the best.

Surely ‘acting like they should be in gold’ is acceptable when you’re consistently top ~2 of the team and still de-ranking because of quits, surrenders and people who were carried to your tier letting the side down?
I have never in any game i’ve played seen so many people deserving a better rank, getting shafted over and over again by people who either dont care, or refuse to put in any effort to win games. In so many of the matches i’ve played there are people playing their hearts out and trying SO hard, but being utterly let down by that one guy who decided three minutes into the match that it was over and they are going to give up.

I’ve had a pretty crap season so far due to quits, trolls and bad days on my part. But its pretty difficult to even enjoy the wins i’ve had when they come at such a cost to the victims on the losing team. Its difficult to enjoy such an unfair fight.

I totally appreciate the potential of Dirty Bomb, and figure the lack of player base is either down to a lack of marketing or steep learning curve followed by the plateau once you have got the mercs and loadouts you want. I do not at all believe that struggling on with an under-populated ranked mode is the way to keep the game going, quite the opposite in fact.

To get back on topic a little. Surely SD has info on players ‘performance’ before they even get a rank? Couldnt the matchmaker be biased a little to match the guy with 0/8 games won down into a game with more appropriate players?
And resetting ranks between seasons just hasn’t worked as well as it was anticipated i guess. The opening week was a ton more toxic than i’ve seen before, the good players are pissed about being matched with poor players, the poor players are pissed about being matched with good players, and the end result has been a bunch of negative forum activity and probably a fair few people not interested in ranked anymore…


(Cgz27) #19

Yea I meant more that they THINK they belong in Gold.

Of course I only meant to address those who only complain without giving fair arguments and play this game only for ranked only to quit due to ranked alone without giving the game and the dev’s efforts at least some respect.

I do see validity in basically all your points
TBH in a world where we started ranked with a larger playerbase, who’s to say we can guess what everyone’s actual rank should be. Everyone might actually be lower “rank” than what you think they may deserve as many players did seem to be placed too close to each other last season, with some silvers dropping to bronze etc

Eh well, when you have people hitting level 7 and thinking they’re ready to compete with experienced players who actually put time into the game, you can’t really blame them. You can blame them for being ignorant I suppose but yea.

They really need to be educated a bit before hitting ranked but alas, ranked was advertised kinda highly ( dem shiny cards oooh~~) and for now withour population, this might actually be the best case scenario at the moment, we cannot say for sure.

Also I think if they released data on ranked distributions from Seasons 2 and 3 it’d be cool to see where everyone’s at right now and more importantly, what percentage of us are actually playing ranked. :smiley:

and another tbh, I usually see those little guys (new to ranked and losing all) in ranked matched up with Cobalts to carry them or else there will be a little guy on the other side as well so its semi-balanced at least.

I suppose our dream world would be all nonranked+bronze vs all nonranked+bronze but yea. I have a feeling that the only people who go into ranked are newer players who don’t know they’re still way too inexperienced + higher ranked players who actually know the game, resulting in more low/high mismatches. We might be missing a lot of weaker players to fill in the gaps.

Lastly, in what I see to be “balanced games” anything can happen. You may randomly lose a game due to bad luck, oversight, and just ppl who give up early/afk regardless of how good they are. This again goes back to our playerbase, not quite due to population size, but for their attitudes and misconception of their skill.