Mhm wait, I guess the real problem with poeople running into them, is the meeleedamage not working correctly on them. So yes, if you wear a cricket-bat you’ll still have to switch weapons. But I guess this bug is known?
So we got a turret, you should 198% destroy before it kills you, some aurastation which you should destroy aswell, because it’ll kill at least your mates in the long way and some ammostation…mhm you probably could easily jump over, but it’s 25xp, too. 
Yep all of it will cost you some time, but that’s on the other side, imo a positive effect of all this non-flexible station-thing. I mean, Aura’s station “healing-op” got nerfed, and Arty and Skyhammer still got their 10% cooldown-reduction on their direct-hits for their mates, so something must be on the positive side for these stations.
Surely, minus these people called mates, finally knowing where the station is, and that is is no bad thing, like the ammo- and healthpacks they usually run away from?