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pk3 strange problem
Hope this helps.
Also there are many low fps areas on the map. i have a very strong system and was getting as low as 19 fps in spots in just a walk through.
Bergheim beta 2 is installed on 193.27.10.26:27960
Where is the bug ? no crash yet
I noted this in console :
http://www.enemyterritory-fr.com/uploads/photos/1441.gif
Also there are many low fps areas on the map. i have a very strong system and was getting as low as 19 fps in spots in just a walk through
Very weird, coz i got a medium system, and im having 80+ fps almost everywhere.
@EB Yes the limit seems to be 32 different shaders total, it doesnt matter how they are combined, BUT custom cm images + watermarks uses from these 32 indexes.
@Shazam You didnt have a watermark on that server did you ?
there are a lot of long range view distances. there are the low fps and on the higher citywall-levels where u can walk around…
on my medium pc the fps are very unstable and around 50 and very often kicking down to 30…
Could it be a server/clent hunkmegs issue, ala the early versions of the Raiders map?
@Shazam You didnt have a watermark on that server did you ?
No watermark on our server, yep
I am the Admin for my clan, <BT>Black Talon, 67.15.17.88:27960. We always try to keep new and innovative map rotations. Usually we have three we go between. 1 - Old classic 5 or 6 maps, 2 - new and old mixed, and 3 - mostly new. I tested your map on our server, it worked well. We had about 6 people play and the graphics are incredible, without a doubt one of the best looking maps for ET I’ve seen, the textures are very gorgeous, and it has the feel of a old WWII town. We played again and had 4v4.
We played 5 times switching sides. The only problems we encountered is that it is hard to go as far as needed in 20 minutes for allies and hold the objective for 4 minutes. I would also consider making a smaller version, with a capturable/recapturable spawn near that blown up bldg outside of the main wall, and simply make 2 sets of documents that need to be captured and taken back to start of Allied area. One could be in train, other in a bldg. i think the map is just so huge and the time is short, you really need a lot of time and players to do it well. You have done such a GREAT job with this… I would consider a shorter version as above, for the simple reason that it deserves it, and you can get away with it. I think you would see it hosted more, I know we would. Don’t get me wrong, the main version is good, just might be easier with another version. We are good friends with SNA:Saturday Night Assault, they are going to walk through it with us tomorrow, I told them how gorgeous it was. I’ll leave feedback after that as well. :blah:
I found several thinsg to be true for maps that people want to play: 1. Playability and at least somewhat easy to learn. 2. Download size 3. Graphics. Well… thats my 2 cents… once again nice job, you obviously would know if its being hosted and what people think more than I would! If it’s going well, then disregard my comments… I plan on playing it either way… I just end up stairing at the neat stuff you’ve done! 
Thx for your feedbacks Pitsbrgparatrpr. I will increase the timelimit and maybe change the spawn times. :nod:
Later I think I will do a smaller version of this map cause like you said…it is really huge !! 
any progress on this map? i put it on my clans server but it locked up when i went to switch to it.
the pics look great so i hope you get it fixed!!
hi, ive tested the map and it looks very nice, i found a few small bugs,
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the mg nest at the axis fortress facing the tunnels, if you use it and turn completley to the right , you continue to hear footsteps and screen shakes
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The countdown timer at the end on the flag, counts down in 15 sec intervals, its no where near a full 3 mins , could that be changed easliy ?
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I would if possible create a allies spawn nearer to the First main gate you blow (as Allies) otherwise its one hell of a long run back to the fortress each time.
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Also, so many doors in the map but most you cannot go into :o( , maybe creat some more rooms / access
all those things aside, the map looks very nice and i can see you spent sometime on creating it :notworthy:
ps, so far had no problems loading map on both my servers 
bye for now
Thx for your comments man 
I have to find time to improve the map and make a release !!!