BALANCING MERCS
[INDENT]Phantom
- Phantoms Cloak/Armour now emits a humming sound while active
- Phantoms Cloak/Armour now flickers for 300ms on taking damage
- All melee weapons have been replaced by the sword on Phantom
Aura
- Healing station setup time has been halved.
- Healing station heal rate is reduced by ~15%
- Movement speed has been decreased to 460 (from 470)
- Healing station now explodes on destroy doing 40 damage in a small 64u AoE
Kira
- Orbital Laser now stops on owners death.
- Health has been reduced to 85 (from 90)
Fletcher
- Sticky Mines collision box has been reduced in size by ~40%
- Sticky Mine explosion radius has been increased by ~10%
- Detonator is now held at the same time as the Sticky Mines to decrease detonation delay
- Sticky Mine cooldown increased by 3 seconds
Vassili
- Heartbeat Sensor detection time is now dependent on distance from the sensor itself
Sparks
- Small Health Packs now kick start a Mercs default health regeneration
- Minimum Reviver Gun charge increased by 33%
- Movement speed has been decreased to 460 (from 470)
Proxy
- Proximity Mine damage radius is increased by 10%
- Proximity Mine detection radius decreased by 15%
- Proximity Mine cooldown increased by 5 seconds
Arty
- Artillery Strike now takes 2 seconds longer before first shell lands.
- Artillery Now consists of 1 extra shell (4 in total)
- Changed the way Artillery works, now once called in, each shell falls independently with 2 second intervals.
Nader
- Nade cooldown has been increased by 2 seconds per nade.
Skyhammer
- Airstrikes now take an additional 1 second to call in.
- The gap between each additional explosion has been increased by ~20%
Fragger
- Grenade inner damage reduced to 90 (from 150)
- Grenade inner damage radius increased to 96 (from 32)
- Grenade radius increased by ~40%
- Audio added to grenade cooking animation
Rhino
- Charge ability added, Rhino runs forward at 200% speed for 3 seconds.
- Minigun effective range decreased by ~50%
- Minigun spread decreased by ~50%
- Minigun damage decreased to 9 (from 10)
- Minigun RoF decreased to 1200rpm (from 1800)
- Minigun Headshot Damage decreased to 1.5x (from 2x)
[/INDENT]
BALANCING WEAPONS
[INDENT]ALL WEAPONS
- Spread reduction speed increased by ~33%
Hochfir
- Recoil increased by ~50%
SMG-9
- Range has been reduced by ~15%
- Maximum Spread has been reduced by ~15%
- Reload time decreased to 1.6 seconds (from 1.9)
Crotzni
- Range has been increased by ~15%
- Maximum Spread has been increased by ~7.5%
- Minimum Damage has increased by 1
- Reload time increased to 1.9 seconds (from 1.7)
Blishlok
- RoF has increased to 440rpm (from 400)
- Maximum Spread has been decreased by ~10%
- Minimum Spread has been decreased by ~5%
- Range has increased by 20%
MoA Sniper Rifle
- Scope time has been increased by ~33%
- RoF has been reduced to 40rpm (from 44)
Fel-ix
- Scope time has been increased by ~100%
- RoF has been reduced to 25rpm (from 38)
- Damage has increased by 1 to 80 (from 79)
- Speed modifier has been decreased to 80% (from 85%)
- Reload Speed has decreased to 3 seconds (from 2.6)
- Recoil has increased by ~100%
PDP-70
- Damage has increased to 50 (from 45)
- RoF has been reduced to 130rpm (from 200)
- Recoil has been reduced by ~60%
- Reload time has been increased to 3.2 seconds (from 2.6)
- Rounds per magazine has increased to 11 (from 9)
Ahnuhld-12
- Movement speed has decreased to 90% (from 93%)
- Damage per pellet has been reduced to 6 (from 7)
- Range has increased by ~100%
- Centre pellet damage increased to 12 (from 7)
- RoF has been reduced to 80rpm (from 87)
Hollunds 880
- Range has increased by ~33%
- Spread has been decreased by ~15%
- RoF has been reduced to 75rpm (from 87)
- Reload time has increased to 2.8 seconds (from 2.5)
Remburgh 7
- Movement speed has increased to 95% (from 93%)
- RoF has been reduced to 85rpm (from 87)
- Range has increased by ~10%
- Spread has been increased by ~5%
Caulden
- Magazine size has increased to 9
- RoF Increased to 380rpm (from 360)
DE .50
- RoF Increased to 420rpm (from 360)
- Maximum Spread decreased by ~25%
M9
- RoF has increased to 640rpm (from 451)
Smjüth & Whetsman
- Damaged increased to 28 (from 27)
Simeon .357
- Reload time decreased to 1.6 seconds (from 1.9)
M4A1
- Damage decreased to 13 (from 14)
- RoF increased to 550rpm (from 535)
- Maximum Spread decreased by ~10%
Timik-47
- Damage increased to 16 (from 14)
- RoF decreased to 500 (from 550)
- Recoil reduced by ~20%
K-121
- Range increased by ~33%
- Minimum spread decreased by ~10%
- Maximum spread decreased by ~15%
BR-16
- Damage decreased to 14 (from 15)
- Spread decreased by ~10%
- Recoil increased by ~10%
Stark AR
- Spread increased by ~15%
- Recoil decreased by ~20%
- Time between bullets decreased by ~20%
Dreiss AR
- Maximum spread has decreased by ~20%
[/INDENT]
MOVEMENT
General Changes
- Acceleration and De-acceleration when moving side to side reduced by ~5%
- Aim Down Sights movement speed increased by ~15%
- Long jump punishment is now reduced based on height changes between take-off and landing
- Standing from crouch has been slowed down by ~15%
- First wall jump height has been increased by ~10%
- Second wall jump height has been decreased by ~10%
- Third+ wall jump height has been decreased by ~15%
Combat Changes
- Jump height while shooting has been decreased by ~25%
- Jump height while ADS have been decreased by ~20%
- Acceleration and De-acceleration when moving side to side and shooting is reduced by ~15%
CONTINUED BELOW
