Pixel's List of Bugs...


(PixelTwitch) #1

[ul]
[li]SOUND - Redeye’s primary weapon is silent.
[/li][li]SOUND - Client Vsays are not synced with other clients.
[/li][li]SOUND - XP collection sound sometimes missing.
[/li][li]SOUND - Loadout crates no always playing slot machine noise.
[/li][li]SOUND - Stokers weapon only audiable within 10ish meters.
[/li][li]MOVEMENT - Crouch increases falling speed.
[/li][li]UI - UI fails to update after CPU halts.
[/li][li]UI - Objectives not updating progress while dead.
[/li][li]UI - Names not always shown in killfeed
[/li][li]UI - Icons not always shown in kill feed.
[/li][li]UI - K/D saved after reconnect to server but XP is not.
[/li][li]UI - Players sometimes show the wrong team color in chat and 3d hud.
[/li][li]MERC - REDEYE - Redeye vision reverses color scheme when flashed.
[/li][li]MERC - REDEYE - Switching vision at same time as death causes random color enemies.
[/li][li]MERC - REDEYE - Smoke instantly vanshies on change of Merc.
[/li][li]MERC - SKYHAMMER - Not all airstrikes playing audio.
[/li][li]MERC - SKYHAMMER - Airstrike sometimes invisible.
[/li][li]MERC - PROXY - Mines sometimes fail to land and cancel.
[/li][li]MERC - PROXY - Mines do not visibly arm while Proxy is dead.
[/li][li]MERC - BUSHWHACKER - Turret sometimes silently shoots without moving.
[/li][li]MERC - ARTY - Target Designator Telegrapth remaining visible after death.
[/li][li]MERC - ARTY - Strange recoil when firing from hip.
[/li][li]MERC - NADER - Sometimes fires all nades on death.
[/li][li]MERC - NADER - Revive after/during martydom results in death 100% of the time.
[/li][li]MERC - PHONIX - Holding self revive during help up can cause useage of self revive after up.
[/li][li]MERC - STOKER - Molo range larger then visible flame range.
[/li][li]MERC - STOKER - Molo sometimes vanishes on hitting EV.
[/li][li]MERC - THUNDER + FRAGGER - Nade cooking time does not align with time in air.
[/li][li]WEAPON - SHOTGUNS - Shooting then quickly RELOAD + SPRINT cancels out sound and allows player to maintain sprinting momentum.
[/li][li]WEAPONS - VASSELI SNIPER - Cannot cancel out of last bullet animation.
[/li][li]WEAPON - FLETCHER SHOTGUN - Cannot cancel out of reload wrist flick.
[/li][li]GAMEPLAY - EV - Collision while moving cause stutter.
[/li][li]GAMEPLAY - EV - Switching weapons while repairing continues repairing animation but does not repair.
[/li][li]GAMEPLAY - Alt Tabbing as spawning causes no Merc to be loaded.
[/li][li]GAMEPLAY - Projectiles (nades) sometimes invisible.
[/li][li]GAMEPLAY - Porjectiles (nades) only become visible after a certain distance.
[/li][li]GAMEPLAY - Explosives damage player though objective doors.
[/li][li]GAMEPLAY - People can sometimes move before the end of the intro.
[/li][li]
[/li][/ul]


(spookify) #2

1 Step froward 30+ steps back?