Pinny0101's Dirty Bomb Improvements Thread


(pinny0101) #1

Hey guys, I know that updates take a while to make and I’m not like demanding the devs to do any of these things, but these are my ideas on how to make dirty bomb a more fair and balanced game.

  1. Ranked Execution- alright, this one actually needs to happen . I know for some reason a lot of people on the forums don’t like execution, but I really do, and I wish that there would be ranked games so that we could have balanced games and they wouldn’t always be so one sided.

  2. Killcams- Ewwwwww, you mean like that thing from COD, get it away. No, but I think that this would help out a lot with some situations. Oftentimes I will just die after running around behind cover and I wonder what it looked like for the other player. This would also greatly cut down the number of hackers in the game as people could verify if someone had aimbotted them or something.

  3. Phantom Speed Boost/ and or more creative fixes, pretty much just any sort of phantom rework.- Its no secret that phantom is underpowered, and there are many ways you could go about fixing him, but I think this would be the most effective. See, the problem I have with him, is that he is supposed to be a hit and run class, but he can’t run. So if you run into a group of 2 people, your basically dead, you swing at one of them, maybe you take them down, good job, but in the time it takes you to swing twice to take them down and swing again to finish, and then try and run away with your abysmally slow movement speed, you are easily gunned down. So, I think the easiest way to fix phantom would be to boost his speed up to proxy levels, and maybe if that’s too op then you could lower his health or something. Also, make him completely invisible while cloaked, but then get the shimmery outline he has now for a second whenever he is shot, and remove the invisibility shield, that’s just dumb.

  4. Boost Combat xp In Execution Mode- one of the main focuses of execution is to eliminate the enemy team, or combat. So seeing as that is one of the main objective of the game mode, I think you should be able to get at least as much xp from it as you do in objective or stopwatch, however, as people don’t respawn, you run into a lot less people so I think to counter this you should give boosted xp.

  5. Add in Trading and a Marketplace- I and many other players would really appreciate being able to trade for some of the limited edition things, and getting on the steam market would boost you revenue (I think, I’m not a business expert) because you would get a cut of all the sales, and if its popular enough, and you add in some more rare things and stuff, it could be a lot. So yeah, please work on that.

  6. Unlock More Game Modes at Level 1- So, as a new play at Level 1, you start of the game having only unlocked objective mode, but that is the most unbalanced mode in the game, and I feel like it might put off some new players. It didn’t for me, but if some people come from more of the other shooters like COD or CSGO, I think they might be put off by only having such and unbalanced mode so yeah, that’s it.

  7. Select the Game Modes You Get Missions for- I’m sure that many people on the forums would really appreciate this to get rid of the execution mode missions. I’m the exact opposite, I can’t stand stopwatch or objective, and always get rid of the missions as soon as I get them. I would really appreciate if you guys would let us just select what game modes to get missions for so we can just use our favorites.

  8. Dirty Bomb Companion App for Apple and Android- This would be insanely useful, just put everything you see on the menu on it, just minus the playing option. It would be so useful if you are out all day to be able to trash unwanted missions, buy items, trade up things, and check events and the like on the go. I don’t know how much work this would take but it would be epic.

So yeah, these are all my ideas on how to improve dirty bomb. I will update this thread if I get any more ideas and would love to hear some feedback on these, so, fire at will.


(kittz0r) #2

i smashed my head on the table after reading this… not going to write more or i would be banned for life…


(pinny0101) #3

Right, thanks for that constructive criticism, appreciated.


(doxjq) #4
  1. Yeah I don’t see why not. I don’t particularly hate execution but unless I’m playing with mates on my team, I don’t really enjoy it. So ranked would make sense, and tbh could make for some good gameplay.

  2. I can see your reason for wanting to add it and it does make sense - The only way to really confirm 100% someone is aimbotting at the moment is by moving yourself to spec (which is frustrating) and watching things from their POV.

  3. I struggle to have an opinion on this, mostly because I don’t know what phantom really needs to be balanced. He was massively OP at first, and now he is kind of crap, but in the right hands he is seriously lethal (like any merc I guess). I honestly can’t think of a way to balance the guy out, other than making him an engineer, or giving him something like a hornets nest grenade which doesn’t kill people but just takes some HP off (I’m sure everyone knows what a hornets nest is, it could essentially function similar to Aimee’s snitch by taking health off people) - just something that lets him help his team a little, whether it be medic, engineer or combat abilities.

  4. Nah, I don’t really agree with this at all. There’s certain guns that are hard to hit consistent headshots with due to their terrible sights (Grandeur) and guns that are easy to hit consistent headshots with (Stark). Imo it’s the only thing at the moment keeping them balanced out as far as TTK is concerned, so assault rifles or other guns that do little headshot damage already will seriously suffer. Sparks for instance, she only has terrible weak machine pistols, she really relies on those headshots if you are not using the revive gun.

  5. No brainer really. 9 out of 10 people want this and have been begging for it for months (myself included) but I have no hopes to see it any time soon, which is unfortunate.

  6. No opinion really. I don’t think it’s a bad idea I just really have no thoughts on this matter.

  7. I’ve asked for customisable missions in the past. I really want to see it added. My idea was more towards being able to ask for long or short missions, rather than being able to pick the missions or what game modes they were for. Some times I jump in game and see I only have 10 minutes left to complete my missions and it isn’t enough time. Other times I see I have 2 hours and 45 minutes and the missions are done in one game. It would be nice to be able to choose short, medium or long missions, so you have something longer to work towards if you know you’re going to be jamming the game for a few hours at a time.


(pinny0101) #5

Yeah, thanks for the feedback, hmm, yeah, maybe they could tweak headshot damage on a gun by gun basis, idk you were saying that assault rifles do little headshot damage, but that’s the problem I’ve been having, the assault rifles do so much headshot damage, like I don’t even have time to spin around before I’m dead. Or maybe they could tweak it on a per merc basis, like sparks gets bonus headshot damage but skyhammer gets reduced. Idk, it just seems like with some guns it’s a lot. It’s not a terribly huge issue, it just gets annoying at times when I’m fighting a level 60 and they just nail me with assault rifle headshots and practically insakill me. I mean, a skyhammer can take down rhinos at super close range if he lands headshots, it’s kinda crazy.


(doxjq) #6

Well, he kind of should be able to. If Rhino could annihilate everyone up close he would be impossible to take down in CQC. It’s already hard enough to take down a skilled Rhino on bridge when he has an aura station haha.

But re: headshot damage, idk, in my opinion it’s fine really. Even the Hochfir is lethal if you land headshots. I often take down Fraggers and Skyhammers with Proxy just through landing consistent headshots, and the Hochfir from memory only does 22 or 24dmg per headshot.

The assult rifle TTK isn’t too bad with headshots. Honestly, try versing a highly skilled Grandeur user who lands consecutive hipfired headshots as fast as possible. I mean that gun can take down Sparks and Aura with 1 plink to the head, and every other player in the game except Fragger/Rhino/Thunder with 1 bodyshot and 1 headshot. That gun is seriously lethal when used properly and assault rifles stand no chance if the Grandeur user hits his shots.


(Melinder) #7

This is far more simple than you might be thinking. This is just lagg compensation, it’s existent in every multiplayer game. They would have shot you enough times to kill you on their client, but this is only because they are technically behind in terms of the server (their client is updated slower than that of a low ping player). If you die in this way, i.e “Corner shotted”, check the persons Ping, if its higher than 150, then there is your reason.

This would imo make the gay some-what pay to win, as there really are some standout cards for certain mercs. Those who are willing to pay for these loadouts would have, in some cases, a substantial “upper hand”


(pinny0101) #8

Yeah, ok, it would still be useful to tell if there is a hacker though.


(doxjq) #9

To be fair @Cam they can already pay for those loadouts so it doesn’t change a thing. Bronze loadouts can be purchased with credits or real money, so all the marketplace/trading would do is allow people to get shinier versions.


(pinny0101) #10

Oops, didn’t see second part of comment, yeah, I was thinking the market would just be to get cooler versions of your cards. If people wanted better cards they can buy one for like 5$ or something or pay 17k credits, this would just be use mainly to trade rare things like cobalt cards or sell special event cards. Lots of people get stuck with special cards they don’t like and would happily take another card for it, can’t do anything though, not even trade it in or anything.


(Amerika) #11

Others have handled my response already so I’ll just go with the one that is near and dear to my heart :slight_smile:

Phantom is not a melee character. At all. He has a weapon that is a replacement for the Cricket Bat. He is not balanced around being melee and that Katana is not a special ability. It’s a long and slow knife. You can have fun trying to melee with him but expecting him to be good as melee only is like being upset when Skyhammer can’t melee only.

Phantom has guns. Really really good guns and can easily initiate fights or run if he wants and can play hit and run from range. And the shield is pretty good at not losing any HP while crossing areas with a lot of fire so you can flank. And it’s good for running away yet.

He’s easily the #1 misused merc in the game with tons of people, even ones with a lot of hours in this game, simply attempting to run at people with Katana and putting themselves into horrible positions and dying consistently. And no…he doesn’t need to be a 100% fully invisible merc who can literally kill anybody he wants at will without a chance for them to retaliate. It’s super low skill ceiling and it doesn’t fit in a game that’s main centerpiece is it’s gunplay.

Learn to play him right and you’ll do extremely well in pubs. His main weakness is he doesn’t work well in smaller games with people who know how to deal with Phantom plus he doesn’t have any way to help a team. So he’s weak in competitive play.

So have fun with meleeing people if that’s your thing. But he’s not going to be good played that way.


(pinny0101) #12

Ohh yes, I know how to play phantom, well, a bit, I realize his melee isn’t very good. However, that is what i’m trying to fix, he is supposed to be the super fun melee class, I mean yes, you can play with guns and will do better, but that is not what he is advertised for. Also, as you said, yeah, if you play as a gun phantom, you can easily destroy in pubs, however, as mentioned, he is nigh useless against anyone over level maybe 6. His cloak is easily spotted and he has no support abilities. Obviously, a good phantom can be good, but as I have said to many people, just because you can be good with something doesn’t make it powerful. Its not the fact that phantom can’t be good, its the fact that a good phantom vs a good other, good other will win 70% of the time.


(SereneFlight) #13
  1. Well, I don’t care about Execution so why not I suppose.

Oftentimes I will just die after running around behind cover and I wonder what it looked like for the other player.

Sounds like lag to me. Next!

  1. Increasing Phantom’s speed it one thing we do want (among other things)… but only back to what it used to be.
    However, since Phantom do have guns as well, increasing it to Proxy’s level would be way too much.

3again. I don’t see any reason for this.

  1. Git gud. If two guys have a 1v1 firefight and both get them headshots, the winner of the 1v1 will be one or two pistol bodyshots away from death. If you go for body shots and enemy goes for headshots, I don’t think you should have a chance to win the fight unless enemy misses a lot of shots which would be his own fault or if you play beefy merc like Fragger and enemy plays Proxy.

  2. Sure why not.

  3. Max level 5 servers.

  4. Would like this but I’m that we won’t be getting any saying what missions we get or what we would like to leave out.

This would imo make the gay some-what pay to win, as there really are some standout cards for certain mercs. Those who are willing to pay for these loadouts would have, in some cases, a substantial “upper hand”[/quote]
I heard there’s this Dirty Bomb video from Angry Joe and I think you would like it even tho it’s utter nonsense.
People who bought loadout cards from marketplace wouldn’t get upper hand when they can buy the same loadout from in-game store. Sure, it would be bronze car but everything else would be the same.
inb4 some idiot goes “oh but you don’t have to grind credits”
You can buy those bronze cards with real money as well + chances are that the prices for good event cards would be higher than bronze cards in-game store.


(Ardez1) #14

[quote=“Amerika;168996”]
Phantom is not a melee character. At all. He has a weapon that is a replacement for the Cricket Bat. He is not balanced around being melee and that Katana is not a special ability. It’s a long and slow knife. You can have fun trying to melee with him but expecting him to be good as melee only is like being upset when Skyhammer can’t melee only.[/quote]

[quote=“Amerika;168996”]
Phantom is not a melee character. At all. He has a weapon that is a replacement for the Cricket Bat. He is not balanced around being melee and that Katana is not a special ability. It’s a long and slow knife. You can have fun trying to melee with him but expecting him to be good as melee only is like being upset when Skyhammer can’t melee only.[/quote]

What level are you in game? Is there a merc you are good with? If over level 6 and you have a merc you are great with I would suggest offering a 1v1 to Amerika’s Phantom. He is a beast :slight_smile: And we can test your ‘Good vs. Good’ theory. I would love to see where you are getting your 70% number though.

Although what Amerika said is not that people at least level 6 make playing Phantom tough, but that

[quote=“Amerika;168996”] His main weakness is he doesn’t work well in smaller games with people who know how to deal with Phantom plus he doesn’t have any way to help a team. So he’s weak in competitive play.[/quote] The skill of the opponent in pubs generally matters much less. Without the same level of competitive communication that you see in a real 5v5 and without the extremely high skill level of those players Phantom can do a lot of work. Pubs are generally an exercise in chaos in my experience. Phantom can definitely thrive there if used properly.


(pinny0101) #15

Serene Yup, your comments are valid except for 2 and 6. For your comment on number 2 I realize that it was lag I just wondered what they would see, but that was already explained by Cam. Anyway the main reason for that would be to weed out hackers, maybe there would even be a button, report kill, on it and you could include your killcam in the cheating report. It would certainly make the moderators jobs easier, instead of looking through there stats and stuff they can just watch video to see if they hacked. For your comment on number 6 I was saying how having only one game mode that is rather unbalanced would turn new players away from picking up dirty bomb, slowing its growth.


(nokiII) #16

Like I said a few times already, you could at least double the general skill of phantom players if you would replace the katana with the bat / kukri and I still stand by this.


(Cletus_VanDamme) #17

Getting a little bit sick of people saying that Phantom is underpowered.

His problem is that as a Recon merc he’s not exactly helpful to a team.

If you were to make him faster and completely invisible this forum would be FLOODED with complaints, just like when he was released.

Personally I think they should reduce the amount of noise his cloak makes by 50%, and make his ability the same as Redeye’s in the way that you can use it before the timer resets.

Then he’d be a little bit more viable, without being overpowered.

Sheet, I was in a game with a fella called Peek the other day and he went to town on us, like 80 kills or something, all while spamming the V78. Much lols.


(pinny0101) #18

Ardez, lol, I’m not saying I could beat Amerika, I have no clue who he is but I’m certain he is better than me. And no, I have no source for 70% just a random number I pulled out of my butt :P. But phantom is just not as good. I mean there is nothing I can do to show you, and yes, someone can do amazing work as phantom, but he is just not as good as most other mercs.


(pinny0101) #19

Actually, grumpy, that would work really well. If they make phantom a little less detectable while invisible, keep his speed where it’s at, but stop his katana slowing him down. A problem with phantom is that his katana takes so low to hit and slows him down a ton. So maybe make katana not slow him down, make his invisibility like redeye, and make his invisibility instantly activate and not slow him down, then he would be good.


(Frogteam) #20

I think you’ll find that Phantom can actually do quite well in Execution if played intelligently. His cloak makes him very good at hit and run tactics, and it’s often easy to find players separated from the group in Execution, where he excels in engaging.

Access to great weapons and a very strong ability for gunfights makes him more useful in the format where just killing enemies is a viable way to win.

He lacks more in Objective and Stopwatch games, where the team is required to work more closely together to accomplish their objective, since he does not bring as much to the table as most other mercs.

This is a real Signature.