I know i know not every country got any servers. But please kick players that join servers when they have 100+ ping. It’s annoying as hell.
Ping
So I guess I’m not allowed to play on EU or NA West anymore with my 90-120 ping… :([/quote]
U can if there not a server with your’re ping. I always play againts america players with 100+ ping.
What if I have a friend in the US or Australia? What if I want to play at a time my region is almost empty due to night-time? What if just NO?
This is a FPS game not a turn based strategy. Playing with players which clearly belong on a different continent isn’t fun. Why this stuff has to be done manually?
Kicking players with anything under 150 ping in a casual match (ie. unranked) is a little silly to me. In competitive, I can understand people wanting below 100 - preferably around 50ms or less for me - however in casual it doesn’t bother me too much.
However, if a player is 200+, especially if they are over 300 (why would you even try and join a server with that ping?) then it warrants a kick, because it is MUCH more noticable and can get very annoying.
Just personally preference, sorry to hear you are having trouble with this! :c
I have 80-100 ping constantly on EU servers and i live in Italy. That means i can’t play the game anymore?
I know not everyone can stay alive in a game, but please can we have less posts blaming people with 100 ping.
Ping isn’t what it used to be. You guys who are interested should look up GGPO. DB doesn’t use GGPO but it does something very similar to it. With a 130ms ping, fighting games are still extremely responsive and playable using GGPO and with an FPS it’s even easier to make most everything smooth while removing a lot of delay for players since the timing isn’t as strict.
I’ve spoken about this topic many times prior and instead of saying anything I’m just going to leave this link.
[quote=“Amerika;57137”]Ping isn’t what it used to be. You guys who are interested should look up GGPO. DB doesn’t use GGPO but it does something very similar to it. With a 130ms ping, fighting games are still extremely responsive and playable using GGPO and with an FPS it’s even easier to make most everything smooth while removing a lot of delay for players since the timing isn’t as strict.
I’ve spoken about this topic many times prior and instead of saying anything I’m just going to leave this link.[/quote]
I can clearly see that players with 120+ ping warp on my screen. I don’t even mind East Coast players on Western EU server much as much there isn’t many of them. I’m talking about players with 200+ ping. I had a Japanese players today on EU server. 300+ ping. Had Americans with 200+. Those people belong in a different region.
Also regarding latency in FPS games, thanks for the post America. However after the whole storm surrounding poor net code in BF3 and 4 some people ran amazing tests about how latency and “tick rate” affects players experience. Let’s agree to disagree and leave it at that.
[quote=“Old Man;57348”][quote=“Amerika;57137”]Ping isn’t what it used to be. You guys who are interested should look up GGPO. DB doesn’t use GGPO but it does something very similar to it. With a 130ms ping, fighting games are still extremely responsive and playable using GGPO and with an FPS it’s even easier to make most everything smooth while removing a lot of delay for players since the timing isn’t as strict.
I’ve spoken about this topic many times prior and instead of saying anything I’m just going to leave this link.[/quote]
I can clearly see that players with 120+ ping warp on my screen. I don’t even mind East Coast players on Western EU server much as much there isn’t many of them. I’m talking about players with 200+ ping. I had a Japanese players today on EU server. 300+ ping. Had Americans with 200+. Those people belong in a different region.
Also regarding latency in FPS games, thanks for the post America. However after the whole storm surrounding poor net code in BF3 and 4 some people ran amazing tests about how latency and “tick rate” affects players experience. Let’s agree to disagree and leave it at that.
[/quote]
If people have a ping that rubber bands up and down they will warp. This will happen to a player who pings 20 then up to 90. Same thing will happen to players who drop packets. High ping that is consistent does not cause warping even in games that do not use a form of anti-lag. As a person who played VQ3 for years which had, up until OSP, no form of antilag at all, I know quite well what does and does not cause warping (up to a point…which I can explain if you want).
So, because BF4 had tons of rubberbanding issues due to a poor implementation of their antilag and testing of their product in general then DB automatically does? I guess we can definitely agree to disagree there.
