There are some different-coloured meters to the right side of the names on the scoreboard. They can be green, yellow or red, filled (coloured) or empty (black, usually partly). Anyone know what this is measuring? I haven’t seen one in other games. I’d assume that it displays, in some way, the delay between server and client. Do the different colours display a certain ping? Which pings? What does it mean when it is filled or empty? If it’s only displaying the ping, wouldn’t it be more simple to display it in a number, like the server list? This leads me to think that the colours display pings and when it’s partly or more black, that displays something else. Any ideas - or even better, knowledge?
Ping (?) list on scoreboard
It measures connection only. So if the bar is red then there is lag. It may be you, and may be someone else, but its causing you to lag. Orange and very small means you are very laggy. It will turn from red to green many times if you wait a few seconds. Also, it will change from green to red when the host quits and it is host migrating to best connection. Sometimes you will get intermittent red bar which means that someone has just joined either on your team or the other. That is my experience so far with it.
One solution that would benefit everyone is showing ping in milliseconds and coloring the numbers like it is now. That or showing them separately. Well, I don’t know what the quarter-black bar describes so I don’t know if anything would be left out this way.
I just want the big as numbers. I don’t understand why this is not an option. Often in servers every single person is green, but there is still lag. 
I took a screenshot of the black bars. Does anyone else get these? http://cloud.steampowered.com/ugc/596938569406540929/0E876AAF7B18FD88D61667FB32C8C96E4A1D25D6/
It would be nice but the only games on consoles with ping times shown were CoD 2 and Unreal Championship 3 on PS3 that I know of.
There’s plenty of room for a ms latency column. Or the ol’ packet loss. Whatever.
Left4Dead (2?) had this in the beginning as well. Just showed an icon with colored bars. Eventually, they decided to add the latency in ms. next to the icon.
Why the latency wasn’t shown in the first place, I’ll never understand. 
Consoles.
Maybe they thought it was too technical a notion for the average gamer to understand? (Probably not.)
Or rather used to misrepresent true network fidelity?
(Ex. Everyone in the server has a full green bar, though players are warping around the map, key presses are being ignored and hit registration is shady.)
Example from COD: In MW2, you could have as high as 100ms ping and still have 4 green bars. 100ms is not an expectable ping to be playing with. At least for me it isn’t.
http://cloud.steampowered.com/ugc/596938569456654087/AA6E4E92BBA25DC2C8E0F83303ADAD1EC439234D/
Took another screenshot. Any ideas for what the black part means?
Yes please, I’m playing the game on PC, I want to see my ping and the ping of others. I don’t think it’s a hard feature to implement as most games do have this.
I am not talking about the lack of a bar, I am talking about the black bar displayed in those screenshots.
The black part of the ping is its background, used to provide contrast so lower pings are still visible.
Alright, thanks!
Wait, the amount by which the bar is filled describes ping and the colour describes something else? I don’t see non-full bars all that often.
Any explanation about the lagometer?
No matter which settings I use, i always get a green bar at the top, a huge red bar on the middle and another green bar at the bottom.
What should we expect to see with the optimal network settings? No red bar at all?