Being in Australia and getting an average of, what I can recall, around 365 ping on the UK servers and something around the 200 mark on US servers, it’s generally impossible to play in this alpha with any expectations of skill reward/expectation.
As such I get to see some rather interesting or outright unbelievable ghost’ed killshots.
I thought I’d upload some of the ones I was able to catch, just in case the code monkeys have any lingering questions or variables they have been considering.
Bare in mind I have experienced far more extreme examples than the ones uploaded here, I just can’t capture them because I get counter-revive-knife-tea’bagged and then auto respawn too quickly to be able to catch them.
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Ever since the patch where ghosting had been introduced, hitting enemies often feels like blind chance. I’ve experienced the reverse of that lag as well. Seeing a kill message after they had clearly made it around the corner over a half second after I stopped shooting. I mean there was a reasonably heavy degree of lag before, but it seemed to become more pronounced since.
Of course I should caution any devs reading this to take the last paragraph with a grain of salt because I generally don’t have as frequent an opportunity to log on during populated sessions as I’d like to be absolutely certain of that patch-period-impression statement.
BUT… my question to everyone else is; does anyone else feel they’re experiencing some level lag handicap when they’ve been above the optimal level? (ie Euro players on US servers and vice versa)
… and the other 1 or 2 Australian players, are you seeing the kind of distorted ghosts I am?










… i am playing with 30-40ms Ping on UK servers.