Pineapple juggler


(Drcipres) #1

Just to know if there is someone who thinks that likes it :stuck_out_tongue:


(Faraleth) #2

It’s actually already being worked on for improvements :stuck_out_tongue: AFAIK, SD have some plans for it. :slight_smile: Or so they said…


(Drcipres) #3

Nice to know atleast


(watsyurdeal) #4

Honestly, just replace every card that has it with Unshakeable


(Drcipres) #5

Maybe something less bombastic, if they remove it, remplace it with a perk that fits the merc, and for example, the card with unshakeable and pineapple juggler for buswhacker, we dont want 40% less damage from explosives, that will be impossible to kill


(LifeupOmega) #6

“and maybe take explosives slighty slower compared to the time it takes to mark a zone as arty”

???


(Drcipres) #7

[quote=“LifeupOmega;108643”]“and maybe take explosives slighty slower compared to the time it takes to mark a zone as arty”

???[/quote]

I actually dont know the time that you take explosives, so i meant to say, very small time to take and throw explosives


(Backuplight) #8

None of the poll options are particularly good, I think there’s room between an insane buff and outright ditching it. Essentially it just needs to become useful, perhaps allow for throwing back skyhammer beacons or something, though that would need some internal cooldown and still might not be enough to really make anyone want to take it. It’s just another of those augments I dismiss as making a card trash right now. We really need less of those cards.


(1AGRESSOR) #9

what is “Pineapple juggler” ?


(Mister__Wiggles) #10

Remove it and replace it with a support augment. Would rather have a useful augment instead of another useless one. Hell I would be happy if they replaced it with spares.


(KayDubz) #11

Useless as all hell. The only explosive that has a long enough detination time is Fragger’s nade. But everyone cooks his nades, so theres never a chance to throw them back.


(Drcipres) #12

Imagine it like this, this perk is 0% in usefullness, the other perks between maybe 40 and 100%, and small buff of the 10% of usefullness will still make it shitty, for it been used, it must have a huge buff


(Drcipres) #13

The meaning of useless


(SaulWolfden) #14

It’s just a waste as it currently is, you might as well only have two perks instead of three whenever a bronze or higher card has it. Even if I’m not overly fond of chopper on certain cards, at least it has more practical use than Pineapple Juggler currently does.


(HunterAssassin5) #15

pineapple juggler: it seems awesome. throw back grenades? well, gladly so! then you realize you basically have to be spamming the f key before the grenade is even spawned in to have even the slightest chance to throw it back, and the popup to throw it back is so damn small it might as well not exist. good fraggers cook their nades, nader bombs explode on contact(after a certain distance) and you cant throw back airstrike markers. absolutely useless.

however, with a (MASSIVE) buff it could actually be fairly useful buffed how i dunno maybe remove cook time when the nade is picked up or make the throwback automatic
(also why is that option paired up with the thread maker’s idea of a buff for it?)


(HeSheWee) #16

Why not buff it so its useful or make a new augment to replace it, one that new and useful


(Drcipres) #17

I dont know why they didnt change it in this update, or the trade in, is a non sense for me


(LCTR) #18

Ok - hear me out - we keep it, but it changes your grenades to pineapples…

(cosmetic effect only, throwing actual pineapple seems a bit under powered)


(Ctrix) #19

Sell that as a new form of attatchment to loadout cards


(Diosito) #20

This poll made me remember the good old days of Wolfenstein: ET when we use to play football with grenades xD

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