It’s been a few days of experience on DB, and maybe it is only a matter of time until it will be implemented, but most games nowadays implement PhysX to blow everything into pieces.
I cant remember a game in W:ET, ET:QW or Brink that gave the possibility to partially destroy your environment or items you find. Usually they are a single entity that gets simple hard physics.
So why not take the opportunity of building a new game to try to add this ? I thought maybe the following meshes could receive proper physics when shot at :
- trash bags -> explode, release trash
- the vlc (sry, I don’t know their name in English ^^) -> they are static right now, impossible to even move them
- dumpsters -> collide a bit on impact ?
- plants -> leaves spread all over the place
- street lights -> glass shatter
- car tyres -> knife knife knife ppsshhhhhhhh
- office screens -> beat the **** out of them
- office papers -> just like the plants, spread all over the place
- etc.
I would really enjoy to see these things happen in game. Of course it’s far from being a priority at this stage and most of all it should not be done excessively : I love to see what I am shooting at (not like COD-like games where all you see is post-processing effects and blurry particles everywhere).



