PhysX later on?


(EB) #41

You don’t need a PhysX card to run cell factor, there is a command line to add to the shortcut of the demo: EnablePhysX=false. I’ve tried it and it runs really well even on maximum settings withouth a PhysX card.

I’d hold onto your cash. :slight_smile:

Z[/quote] Completely correct.
Here is a thread about how to set things to run cellfactor (Phys card free).
http://www.map-craft.com/modules.php?name=Forums&file=viewtopic&t=1266


(Rhoades) #42

Please God no. I dont need another card to buy. The more you buy these cards the more you encourage the companies to make them.


(Nail) #43

with nVidia and ATI’s interest this looks far more promising


(carnage) #44

found this on the havok site

Rag-dolls that Get up

Today’s game characters fall down realistically using rag-dolls, but getting up again has been a challenge. Not anymore!

Building upon Havok’s pioneering rag-doll simulation capabilities, Havok Complete enables fallen characters to realistically and seamlessly get back up again, while responding to uneven terrain and dynamics obstacles.

could me intresting for the next generation of revives


(nUllSkillZ) #45

Don’t these cards only add more visiual effects?
Actually they can’t add something game related like more models or something.


(Domipheus) #46

You don’t need a PhysX card to run cell factor, there is a command line to add to the shortcut of the demo: EnablePhysX=false. I’ve tried it and it runs really well even on maximum settings withouth a PhysX card.

I’d hold onto your cash. :slight_smile:

Z[/quote] Completely correct.
Here is a thread about how to set things to run cellfactor (Phys card free).
http://www.map-craft.com/modules.php?name=Forums&file=viewtopic&t=1266[/quote]

As I said before, the software mode disables a lot of stuff, and still runs slower. Also, HavokFX is only foe eye candy whilst the physx card can actually read back state from objects and deduce stuff from them, i.e. if something was falling towards an AI character, it could jump out of the way.


(EB) #47

http://www.divzero-games.com/site/modules.php?name=media&file=video4

…a very short video of a game I am building with a german friend.
Far from the quality of havok but not bad for a few guys.


(jah) #48

pretty cool. and that fov distort thing is cool also. awsome work. congrats :slight_smile:

@topic: from someone who don’t know all the nerdy jargon specifics on physics and gfx cards: if games don’t have advanced physics effects maybe it’s because current mid level pc’s aren’t capable of handling high-end physics? i mean, if modern PC’s and gfx cards were able to handle high quality explosions and physics wouldn’t game developers implement this into their games? i remember when games started to mimic bump/normal-mapping. almost 90% of the machines at the time couldn’t handle this very well and only now you start to see the majority of users to have machines capable of handling a simple thing like bump-mapping (that was 4 years ago if i’m not mistaken).

my point is that, buying a new piece of hardware for more eye-candy is not an option for 90% of the general gamers market. not to mention that it really doesn’t work (you have to lower gfx settings to be able to play the game or else your computer will hang on you? cmon…). When gfx cards are able to handle this technic on their own then you’ll see games developers implementing them. not before. It’s just a waste of publishers money and not worth the investment at this time. maybe in 2 years time, way after dx10 is released. maybe with quake5 engine. or source3 engine.

i wouldn’t ever buy a piece of hw that would cut down the performance of my machine. that’s not an upgrade, that’s a downgrade.

J


(SCDS_reyalP) #49

There is a niche market for people who always want to have all the latest gizmos. For these people, the cost to benefit isn’t much of a factor. Indeed higher cost may make the item more desirable. :wink:

It’s hard to see “physicis processors” never mind “ai processors” escaping this market any time soon. The benefits aren’t nearly as compelling as going from software rendering to GPUs, and even that took a while to become mainstream.