pretty cool. and that fov distort thing is cool also. awsome work. congrats
@topic: from someone who don’t know all the nerdy jargon specifics on physics and gfx cards: if games don’t have advanced physics effects maybe it’s because current mid level pc’s aren’t capable of handling high-end physics? i mean, if modern PC’s and gfx cards were able to handle high quality explosions and physics wouldn’t game developers implement this into their games? i remember when games started to mimic bump/normal-mapping. almost 90% of the machines at the time couldn’t handle this very well and only now you start to see the majority of users to have machines capable of handling a simple thing like bump-mapping (that was 4 years ago if i’m not mistaken).
my point is that, buying a new piece of hardware for more eye-candy is not an option for 90% of the general gamers market. not to mention that it really doesn’t work (you have to lower gfx settings to be able to play the game or else your computer will hang on you? cmon…). When gfx cards are able to handle this technic on their own then you’ll see games developers implementing them. not before. It’s just a waste of publishers money and not worth the investment at this time. maybe in 2 years time, way after dx10 is released. maybe with quake5 engine. or source3 engine.
i wouldn’t ever buy a piece of hw that would cut down the performance of my machine. that’s not an upgrade, that’s a downgrade.
J