Photoshop Texturemaking: Epic Failure


(ChimTea) #1

So ive looked around allot here but i still can’t figure out how u can make

I’m sure u need like 6000 layers to make a brick this nice. And ive looked around for some fine tutorials. But i didnt have any luck. I just want to ask how can you make this :smiley:
I know how to work with photoshop a little, the lines & blending.
But how to get this rough look. I’m really stuck with this.

Edit: This is what i made

Used layers


(Pande) #2

Ok, first that looks like it was made with Genetica. Next, try rendering Difference Clouds on high detail, and then using a lot of noise. You make the lines by airbrush/paintbrush/pencil, and the right strokes. :slight_smile: Also, grunge brushes are your friends. :slight_smile:


(Pegazus) #3

You might want to try the sponge filter in photoshop. Then use a bit wind effect to get the feel that the area is rough on the rock.
Edit: before you make the sponge effect, make it on a new layer with 50% gray.


(Wezelkrozum) #4

I saw your thread and I thought. Why won’t I make a texture since it’s a long time ago.
And this is the result (1hour work):



(ChimTea) #5

Thanks for the fast reply. I’ll try it later and post new image later on :slight_smile:


(carnage) #6

A quick overview of how to get something like this. Not a detailed tutorial im afraid

Work at least double the size of your indeed image so you can scale down at the end making it look more detailed. To get the texture start by rendering clouds, then render difference clouds to get a height map for the texture. The image on the right Shows what it should come out like when its rendered with lighting effects

http://www.splashdamage.com/forums/attachment.php?attachmentid=249&stc=1&d=1246403797

To create the edges of the brick. Create a solid white base for the mortar, draw the bricks as mid grey and use an inner glow to soften the edges. Now you have a height map for the brick shape and the texture just combine them. Play with opacity and blend modes till you get a result your happy with. Image bellow shows the brick height map and the result of overlaying them

http://www.splashdamage.com/forums/attachment.php?attachmentid=250&stc=1&d=1246403891

As with all these steps they require more experimentation and playing. I added a bit of noise to the height map to get a result closer to the one you displayed. After you have your height map you have two options. Go the new normal map method and turn your height map into a local map, or the old quake 3 style and use filter->render->lighting effects, use a directional light source and fiddle the settings to get a result appropriate for the material.

http://www.splashdamage.com/forums/attachment.php?attachmentid=251&stc=1&d=1246404727

The result of this is a a grey scale image that should show the luminosity of your intended image. Which for most images (imo) is actually a lot more important than painting a detailed colour map. All you have left to do it play with the levels as your luminosity map will have too much contrast, overlay some colour (can just be a simple solid colour, don’t really need anything fancy). And throw in a few overlay of sandstone images to get a more realistic look.

Overall its a pretty simple process but requires a lot of time getting the exact contrast and blend between the different height map and getting the lighting effect rendering settings right. Quite a quick effort and could put a lot more time into getting a more worn effect around the brick edges.


(ChimTea) #7

So i’ve tried filtering allot and rendering etc… this is the result. Its more or less ok :smiley:
But still is it possible for anyone to make a video tutorial?


(IndyJones) #8

wezelk, i have modified your texture a little, plus it’s seamless now:


http://gry.strony.nplay.pl/texture/ - check how it looks seamless


(ailmanki) #9

[QUOTE=sxweet;193520]
But still is it possible for anyone to make a video tutorial? [/QUOTE]

http://www.tutorialized.com/tutorials/Photoshop/Textures-and-Patterns/13


(carnage) #10

in my experience of these photoshop tutorials you wont really learn much as you are just following a set of instructions though that doest really teach you that much. Really you need to understand the process of how textures are created. I would recommend trying to pick up a book on creating textures for 3D applications.


(Pande) #11

Best way to learn is to practice. :smiley: Personally, a book like that is a waste of money but that is my opinion. >.>


(Pegazus) #12

Books carry wisdom :wink:


(Pande) #13

Marketers carry false hopes.


(Pegazus) #14

That is true, they tend to over advertise there thing and offer magical results ^^


(Avoc) #15

I’ve found that the best way to make your own textures is to find a picture of a wall/ground/etc. and then use it as a reference or make a trace above it to suit the maps graphical style better.


(carnage) #16

Dont get me wrong, there is no magic book that is going to turn you into a photoshop master overnight and any skill like this is going to require lots of practice. But talking a wider interest in a subject will expose you to different method and approaches that you might not necessarily come across by just bashing away in photoshop

And yes there are a lot a crappy books out there, but look around and read some reviews. If your a student or know one university libraries usually have a few copies of the major texts on the subject that wont cost you a penny.


(Pegazus) #17

Those books have some interesting methods for artist usage and teaches how to use filters for different situations, but also they explain lots of basic stuff too. Some of the stuff in those books (i´ve seen some examples of those) can be learned online from any tutorial site.
But you are correct carnage, no book will make a person photoshop master overnight.


(ChimTea) #18

Thx for replies it has been rather usefull, alltho i still need to read a book or 10 before ill get some better skills
:stroggtapir:


(Avoc) #19

www.good-tutorials.com

That is what I used when I first started to learn about photoshop.