Somewhat noob question here.
Trying to get smooth shading on a collection of brushes vertex edited into a terrain:
http://nearworlds.digitalrice.com/stuff/phong.jpg
(may need to copy/paste the url if you get a not found error. this host doesnt support hot-linking)
This is the best I can get it. Made no difference grouping the brushes or no. -shade switch used in compile of course. And hereās my shader. Hopefully someone will spot my mistake. Thanks to |NV|S for the tut getting me thus far. 
textures/re_outdoor/palegrass_ld_cloud
{
qer_editorimage textures/re_outdoor/palegrass_ld_cloud.tga
q3map_nonplanar
q3map_shadeangle 120
{
map textures/re_outdoor/palegrass_ld_cloud.tga
rgbGen identity
}
{
map $lightmap
tcGen lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}

Sure I had re_outdoors in my shaderlist, but that wasnāt the filename of my .shader! Which was re_gates, the actual map name rather than the texture/shader set name.