Hi…
I have been testing -shade option.
This is what I added to my shadersfiles:
q3map_nonplanar
q3map_shadeAngle 90
(Hope it is all I need for phong shading?!?)
my compileoptions:
-light -super 2 -patchshadows -shade -fastbounce -bounce 2
Player models don´t cast a shadow on this texture. Also try “cg_thirdperson 1”.
Looks a bit strange, all models fly over the ground.
Can this be fixed or is there something wrong in my shaderfile?
greetings
Tweety
