For some reason my bumps arent working. all the bumped textures are now Very dark…is there something im missing in 2.5.2? or should I not try and shade and bump in the same map? this only happened after using -shade during compile.
textures/thnom/th_scraggywall_bumped
{
qer_editorimage textures/thnom/th_scraggywall.tga
q3map_normalimage textures/thnom/th_scraggywall_bump.tga
{
map $lightmap
rgbGen Identity
}
{
map textures/thnom/th_scraggywall.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen Identity
}
}



