Hi,
First a picture without bumpmapping / phong shading /fog:

just a short, very delicious, impression.

example shader:
textures/de_dustet2/stucco08d_bump
{
qer_editorimage textures/de_dustet2/qer/stucco08d_qer.tga
// PHONG
q3map_nonplanar
q3map_shadeangle 179
// PHONG ENDE
q3map_normalimage textures/de_dustet2/bump/stucco08d_bump.tga
{
map $lightmap
rgbGen identity
}
{
map textures/egypt_walls_sd/stucco08d.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbgen identity
}
}
Note:
phong shading - and bumpmapping part is taken from Q3Map2 tutorials at http://www.level-designer.de .
Credits:
m!chi.be
worldspawn:
"_lightmapscale" "0.0625"
"_fog" "textures/de_dustet2/sand_fog"
"classname" "worldspawn"
"mapcoordsmins" "-3584 4096"
"mapcoordsmaxs" "2560 -2048"
"farplanedist" "2048"
"fogclip" "2048"
compile options (not final):
- [li]BSP
[/li]
-meta
[li]VIS
[/li]
-vis
[li]LIGHT
[/li]
-light -fast -samples 2 -thresh 0.25 -external
nvtool v 5.60 has been used to create the normalmap images.
parameter:
- [li]Height Generation
[/li][list:bf9ad5d0aa]
[li]Filter Type
[/li]9 x 9
[li]Scale
[/li]16
[/list:u:bf9ad5d0aa]


