r_lightmap 1 seems not to affect the display of surfaces with blend stages, which means most of them in this map.
None of the areas exhibiting problems, in particular, changed to show their lightmaps – all of those surfaces use dotproduct2 shaders or other sorts of blended terrain shaders.

Normals along one side of the problem steps. There are three at each vertex, probably due to three surfaces there. The one angled upward at each is from the wall, which isn’t perfectly vertical there. The step angle is 90 degrees.

Normals at one corner of an anomalously dark terrain triangle. They are at much narrower angles still. Shader specified shadeangles are well over 90 degrees in both areas. Curiously it only seems to be showing two normals there, although there are at least three terrain triangles meeting there at three different orientations. (In fact, a quick check in the editor shows six distinct planes meeting there…actually seven, but two of them coincide one of which has surfaceparm nolightmap and the other sort 6 and polygonoffset, so only six count as far as lighting is concerned.) Is this a symptom of a problem?

