Phoenix's Healing/Reviving Capabilities


(Yes) #1

I’ve been playing Phoenix a lot since he came out and he is a load of fun, but I can’t help but feel as though I would be doing a much better job of healing/reviving as any other medic.

Let’s compare Phoenix to other medics.

  • Sawbonez’s med packs are able to heal teammates up to full HP very quickly, with the Potent Packs perk. Not only that, but Sawbonez has access to loadouts that have Extra Supplies/Potent Packs and Get Up (arguably the strongest perk, definitely the strongest for medics). So, this gives Sawbonez excellent healing and reviving capabilities. Sawbonez is also able to throw med packs on the ground and allow the cooldown to recover while those packs remain on the ground
  • Aura’s healing station has a fairly decent healing rate, which can’t be interrupted and is also able to heal entire team, the damaged people are also able to come, be healed and leave whenever they want and if placed properly, the healing station can be difficult to take out without explosives. In addition to those points, Aura has access to loadouts with Extra Supplies/Healing Reach and Get Up, this results in her having powerful healing and reviving.
  • Sparks currently is the best at reviving, she’s able to revive quickly, put those players onto decent HP and do it from a safe distance. Her healing currently is the worst (worse than Phoenix), but it makes up for her very powerful revives. She also has access to loadouts that buff both her reviving and healing (though Potent Packs is broken for her iirc, a bug is really not relevant to this, I’ll also be ignoring the fact that Potent Packs is allegedly broken for Phoenix too). Though, there is a few notable differences between her healing and Phoenix’s which, in my opinion, don’t make her healing very much weaker than Phoenix’s.
    1. She has access to 4 med packs, allowing her to divide them as she pleases.
    2. The med packs are instant healing, just like Phoenix’s healing pulse
    3. They have a relatively short cooldown.
    4. Once thrown, the med packs will remain on the ground. This allows her pile med packs on the ground and then have the cooldown recover. So, not only will there be ready healing for players to pick up whenever they are needed, it also allows Sparks to simultaneously carry healing with her.

With all that in mind, let’s now take a look at Phoenix’s healing. Phoenix’s healing can be an instant heal for quite a high amount of HP and is able to hit multiple people at the same time. Whilst that may appear to be good on paper, there are a few flaws.

  • Phoenix only has access to one pulse at a time, if someone misses the heal, they will have to wait. It doesn’t drop on the ground like Sawbonez’s and Sparks’ packs and it isn’t permanent like Aura’s station.
  • A tie in to that first point, if the pulse was used to heal a lot of HP, the cooldown is almost as long as the cooldown for the healing station. This means Phoenix is the least capable of any medic at sustaining healing.
  • Phoenix is completely vulnerable whilst charging the healing pulse, he is unable to do anything except move around. Other medics healing takes less than a couple seconds to use and then they are able to be back into the fight.

Currently, the only way to make Phoenix’s healing as powerful as the other mercs is with the use of the KE81 loadout, but again, this is flawed.
Firstly, the Hochfir is his worst primary. The KEK-10 and Crotzni are considered by most to be better.
Secondly, this loadout lacks Get Up, an extremely powerful perk for medics. Considering other medics are able to buff their healing to be as good as Phoenix’s with this loadout, they will also have better reviving capability.

So, now comes my proposals to help improve Phoenix.

  1. Reduce the max healing of his healing pulse and give him an extra use of it. This would allow him to cover more people with his healing.
    AND/OR
  2. Reduce the cooldown of his healing pulse, allowing him to activate it more often.
    AND/OR
  3. Replace Cool on the KE81 loadout with Get Up. This will then give him healing and reviving as potent as the other medics.

Now, of course, many people will have different opinions on how powerful his healing is and that’s exactly why I’ve created this poll/thread. I really want to have a good discussion on where Phoenix’s healing fits into the game.

EDIT: I forgot to touch on his self-revive. With him having this ability, I understand that it is only fair that his healing is not as powerful. However, I do feel as though his healing is so much weaker that the self-revive does not make up for it. It’s an extremely situational ability and probably the hardest ability to pull off.

EDIT2: I also forgot to note that while Phoenix’s healing has the potential to be better than the other medics, it is exceedingly difficult to get it to be even on par with the rest.


(_Sniff_) #2

Someone gave me this infographic over steam. I think it’s a great way to visually compare Medic’s roles.

http://i.imgur.com/E7mQTgP.png

I think they should let phoenix have a heal cancel and fix potent packs. I also agree he needs more loadouts with getup.

Other than that he is a rocking merc.


(MarsRover) #3

The only thing Phoenix needs is a 50% cooldown on pulse cancel instead of 100%. A few more loadouts with Get Up would also be nice.

On the other hand, he probably has the best balanced loadouts of all the mercs. Yesterday I traded up for 5 silvers, and every single one is playable.

Oh, yeah. And not bugged augments :tongue:


(Yes) #4

That’s why I thought Get Up on the KE81 would be a good idea for him. Currently, when picking a loadout for him, you pretty much have to choose either improved healing or reviving, whilst other mercs get both. The KE81 would be a good loadout to change as well, it would be his worst primary, but his strongest for healing.


(K1X455) #5

Just to make it less of a trifecta hit, maybe instead of Get Up on the KE81, healing reach is better (maybe, just maybe).


(screamnghedghog) #6

I don’t think he really needs a buff, but sometimes having EITHER 1 or 2 would be nice, not both. The main reason being when someone you’re trying to heal decides they want first place in the 100 meter dash and refuses to get healed, especially when they are yelling for a medic.


(JesseKomm) #7

I feel as though cooldowns on the pulse are all right enough, but instead they should be stacked to two pulses at any given time. This will work much the same as Fragger’s grenades in term of cooldown handling. This will allow him to more frequently apply a pulse of health for his team and even designate one charge as an emergency and leave the other for normal use. In this case I feel the minimum cooldown(For a quick charge)should be slightly increased as to avoid complete abuse of a very consistent instant healing ability, this could be changed from lets say 6 seconds up to 8.


(Ghosthree3) #8

I think he’s ok as is but if I had to choose one I kind of like him being able to heal twice for less.

I mean he’s alright, but to be perfectly honest I can’t think of a single moment in-game where I’ve wanted him on my back instead of either Sawbones or Aura.


(Yes) #9

The reason I suggest Get Up instead is so both his healing and reviving can be on par with the other medics, instead of one or the other.


(Halosheep) #10

I disagree with some points, but mostly agree with #3. I actually like the Hochfir far more than the Crozni, but would prefer the kek-10. The 55 shots with decent damage means I can punch down just about anyone without having to reload. My problems with Phoenix currently run from:
(a): His self-revive is almost impossible to perform when it matters, mostly because like 90% of the mercs have high-ammo high-damage weapons that, even at long range, can just shoot your corpse to death before you stand up
(b): Some of his functions are buggy - his self revive becomes even more impossible when you take into account that revive-invulnerability is all but non-existent right now. I get finished while standing up most of the time, which also causes the cooldown to trigger so I’ve only ended up wasting time.
©: His heal is also annoyingly “buggy”. I’m not entirely sure if it’s a “working-as-intended” type of thing, but I know for a fact that it sure doesn’t feel like it is. If you pull up the heal and begin charging it, but then realize that there’s no one around that needs to be healed, or that they’ve already been healed, and put the heal away, it triggers the cooldown and you’ve got to wait ~9 seconds before using it again. It’s just inconvenient not being able to put your ability away and cancel it. This is also a problem for Fragger, but much more understandable.
(d): He doesn’t get a loadout like Sparks’ “Companion Agent” card, which is all supportive abilities that are actually relevant to the character. I use the KE81, but I’m often very disappointed I don’t get a useful third perc. Cooled is interestingly useful for Phoenix since he’s likely the best for turret use, but I’d much rather any of the other support abilities.

[quote=“Sniff;83629”]Someone gave me this infographic over steam. I think it’s a great way to visually compare Medic’s roles.

http://i.imgur.com/E7mQTgP.png
[/quote]

As for this infographic, I think the creator is wrong about some points. I think he’s about as good as Sparks in individual healing (her packs just suck, since it takes a direct hit and almost all of them to match a full blast of his aoe heal), I think he requires equal skill to the direct-hit mercs, but that’s only because of timing and charge needed to heal efficiently, and I’d even say that he’s only a 1-star for reviving because he seems a bit more vulnerable than the other mercs when reviving.

Phoenix is still my favorite medic despite all this though :smiley:


(Adam) #11

[quote=“Sniff;83629”]Someone gave me this infographic over steam. I think it’s a great way to visually compare Medic’s roles.

http://i.imgur.com/E7mQTgP.png

I think they should let phoenix have a heal cancel and fix potent packs. I also agree he needs more loadouts with getup.

Other than that he is a rocking merc.[/quote]

http://i1380.photobucket.com/albums/ah197/egorrs/Screenshot%202015-09-19%20at%2011.01.53_zps5mtteglb.png

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