So, last week I posed the question of what is the actual timer of defusing/repairing objectives as a objective specialist, vs not being a specialist, with the added question of how big of an impact does the mechanic augment actually provide, fortunately with some help from other forum goer’s as well as the confirmed not a robot @faraleth I got the answer to that question, so now I pose a question that I think is an even bigger question, Phoenix’s healing pulse.
So as everyone knows Phoenix’s medic ability is his healing pulse, It charges up over several seconds and upon release heals based on the time charged. However we don’t actually really have a number on how much phoenix can heal, What’s the lowest amount of health does phoenix can heal, how much health do you receive per Tick of the pulse. There is a maximum of 10 ticks to every pulse, so how much health does each tick provide you, to what number does the potent packs augment increase your health per pulse, what is the maximum phoenix can heal for both with and without the potent packs augment. This is probably a lot more difficult to find and answer for but I can kinda imagine that knowing exactly how much health you are getting per tick of healing pulse would be useful, as you can charge it to exactly the amount of health that you need without needlessly extending the cooldown.
It’s 100hp (120 with potent packs) and 12 seconds potential charge time. Charging aany longer than 12 seconds doesn’t actually do anything other than allow you to move with max charge.