Whilst i love playing Phoenix, i can’t help but see a problem with his healing pulse, as do a lot of people. After you charge up your pulse and heal one teammate, usually another will come to you shortly after needing health also, and you can’t exactly help them whilst the ability is on cooldown, usually resulting in the death of that teammate soon after they run away from you displeased and on the brink of being turned into pulp. What i suggest instead of the pulse, is that the healing ability acts like a portable, less powerful healing station. so when you Q the AOE and the animation work the same but instead of charging the pulse and then releasing it, the Q will heal everyone in your ring until the meter counts all the way around. This way the healing is far more effective and if you don’t use it all up you can still save some for the one player who just missed out. Keeping everyone happy.
What does everyone think?
Do you believe it could work?
