I hope I’m not double posting but the search didn’t really give any thread for phoenix.
I love this guy but there’s a few blemishes.
Aura:
-Right now it appears that phoenix heals everyone, including himself at a flat rate within his aura. This is a great mechanic and constantly trying to find the right way to include as many plays as possible within your aura is a fun challenge. Best of all, it keeps you in the thick of the action as a medic.
- The issue is the way phoenix gets to heal himself. Because the regeneration time is so short, I often find myself just constantly spamming the aura, even if it’s just to heal myself, or worse, get a slight edge in combat.That’s bad.
-I would like to see the rate at which the aura heals me be a factor of how many players benefit from it. The aura should hardly heal anything if you’re the only one in it. The heal rate should then grow exponentially with every extra player you heal through it.
- The aura should be able to do more things. Though this may be a way to have different versions of the Phoenix merc later on. I would like to see an aura that gave 50% damage absorption and 50% heal (relative to the current effect of course, otherwise it would make players temporarily invincible). The difference here would be that regen-phoenix will need to time his aura after the peak of the fight while shield-phoenix would need to activate the aura before it peaks, preferably even before the fight started.
The Gun
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His MP5 is really powerful even at a long range and it seems to be offset by his low ammo. I think that’s a shame because I found myself killing more people with this guy than with most other mercs. I’m not saying that we should go back to the pellet gun. I just think that Phoenix really needs to stick in his support role. Perhaps just sticking to a hand gun (with lots of ammo) would be better here.
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Which brings me to weapon switching. Switching between weapons and revives is too slow. Especially if you want to utilise the fully charge revive. I found myself too often inert in either the paddles or the gun. Switching is too often more of a gamble than really adjusting to the situation.
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Right now I find myself foregoing actual combat just to have my pads ready to revive the team mates that are soon too fall. That’s awkward.
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The switch doesn’t have to be equally fast both ways. I mainly want to be able to grab my pads faster after a fight. Being able to switch back to my gun again isn’t as important. At least that way I can protect my team-mates and prevent them from dying. If then, after a revive spree I’m still being killed then that’s my fault for not having revived enough team-mates.
Self Revive
- It’s fun however it doesn’t always feel deserved. Too often it’s just an ace up my sleeve that appears out of nowhere. I think it should be merit-based. I would like to see the self-revive not be a cool-down but a counter that fills with every revive you make or player you heal. Once the meter is full you get your self-revive and not before. In return Phoenix becomes harder to kill when down.