[QUOTE=ifreborn;538516]First off really like this Merc…
- add an audio cue to healing pulse while the button is pressed alert teammates, not post effect as it is now. Funny is always good a howl or battle call also works.
- add 480 Sprint (maybe even 500) wile the ability is in use. It’s a nice touch and adds a little more flavor and utility plus helps chase down the people you want heal. Still think packs are better solo heals and the health station is better group and sparks range on revive is king, but this would help level the playing field a bit more.
Both good ideas.
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The merc is a bit awkward.
- Healing Pulse
The earlier Healing Pulse, before he was released, was instant to activate but inflexible. Now it’s flexible, but you have to hold down the button to get any meaningful heal. As a bonus, you can no longer reload weapon while healing. Many times you’re charging the pulse for a big heal and your patient is downed right before you release. They merely traded one incovenience for another.
Maybe the heal should be always max, but holding time would influence the cooldown ? Tap the button quickly for a quick heal and a long ass cooldown. Hold the button to heal just as much, but recover quicker ?
- Self-revive is highly overrated
The ability is a tie-breaker, not a game changer like martyrdom. Martyrdom forces everyone to react, run the hell away, don’t stay near the Nader when she dies. People learn to be very careful around Nader. With self-revive, you just gib the player as usual. The only times where you can revive consistently is when you’re far away from enemies, a lot above them, or your teammates are keeping them busy (but even then they might just focus on you for whatever reason).
Martyrdom is an IN YOUR FACE ability. Self-revive is the opposite, it performs the WORST when you use it that way.
The 50 second cooldown is far too much. You are limited much more by the situation, and in majority of situations even the shortest cooldown wouldn’t help you. Either the ability should be easier to use/harder to stop and keep the cooldown, or keep it as it is but slash the cooldown to 15 seconds.
- Defibs are actually his best ability.
Overall, I think Phoenix isn’t much of a rambo medic. Less health than Sawbonez, and can’t heal himself as often, and as fully. Sawbonez can survive a duel, eat a medpack, run behind a corner while reloading, and he’s ready for more. He has 3 more medpacks ready! As said above, self-revive is BAD in close engagements and heated fights. His weapon is a bit better, but healing is lackluster. He only feels tough compared to Aura, Sparks. He can push better than them, but I see no reason to pick him over Sawbonez, who fills much the same role.
Does Phoenix heal better than Sparks, previously called the worst healer ? Maybe Phoenix can heal a bunch of people sometimes, whereas Sparks would run out of medpacks in that situation. Such big groups make me nervous, they’re such grenade magnets! But Sparks revives so well she rarely needs to heal. Also, 35 HP medkits are often everything you need. When a teammate caught a few stray bullets, 35 HP is all he needs to not be at a disadvantage when someone comes around the corner. So Phoenix is probably the worst healer in most cases, better only than Aura who just got her station destroyed.
Because Phoenix can’t heal very well, and self-revive is very hard to rely on, my recommendation is to play Phoenix as a “soldier with defibrilators”. You can revive as you please when you’re the only one standing.
Loadouts of interest:
KE73 has Hochfir, Get Up, Drilled, Quick Switch.
CR83 has Crotzni, Get Up, Drilled, Cool
If you use a loadout with healing boosts, you should probably check out Sparks or Sawbonez… or you love KEK so much ?
“Cool” might actually be decent for Phoenix. Unless a headshot kills you, your body should be obscured so you CAN self-revive.