INTRO ( Skip to ‘BLACKOUT’ section below to get directly into the topic )
I have already read a lot of topics regarding the Phantom being underpowered and being useless to the team mates in this section . To a far extend its very true . So when i came up with this idea , i thought of sharing it on a new thread .
Why a new ability ?
Lets not forget the fact that he is completely avoided from the competitive scene . And are often being vote kicked even from public matches because of his lack of teamplay . And since Dirty Bomb is a game that is heavily focussed on team-play Phantom was obviously a bad choice for serious gaming .
So i wanted to create / suggest a new utility that can promote his team-play skills rather than increasing or decreasing his current stats .
BLACKOUT
Now my friends who have played the game ‘Blacklight:Retribution’ might be quite familiar with the term ‘Blackout’ . And YES , it works in a similar way .
Basically , Phantom’s new ability allows him to drop a gadget ’ Backout core ’ ( looks much similar to a proxy mine) which creates a hemi-spherical Aura around it . This Aura blocks detection from enemy Recon’s Spotting abilities ( Vassili , Red eye , Aime ? ) , At the same time it can act as a detection mine which spots enemies who step on it ,
ENEMY DETECTION
The BackOut is not only useful for hiding from Recons. While active ( 25 seconds ) , any enemy who steps on the backout core will be spotted to all teammates for 2 seconds ( Radius slightly smaller than a proxy mine ) . So its useful even if there is no recon in the enemy team .
CONCEPT
STATS
Health : 30 HP ( The Blackout core can easily be decimated with 2-3 bullets into the core or automatically destroyed when enemy steps on it )
Ability Duration : 25 Seconds ( After 25 sec the blackout looses its power to produce the aura )
Cooldown : 40 seconds ( So there is still a 15 sec gap of being spotted untill the next backout can be deployed )
VISIBILITY
The Backout aura is only visible to the team , so enemy team cannot visually spot a teammate just because he is inside the backout .
But , The Backout core is still visible to everyone and can be destroyed by enemy fire
XP
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10xp for dropping blackout , 5xp for reclaim
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5 xp for each second a teammate stays inside the backout . And it stacks , so 5 teammates inside the aura gives 25 xp each second ( but on most occasions there won’t be 5 teammates grouping together )
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10 % xp form each kill your teammates gets while staying inside the backout
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10 xp for Detecting an enemy who entered the backout .
ISN’T THIS OVERPOWERED ? ?
Now the Blackout is definitely not a game changing mechanic that directly makes the Phantom Overpowered .
Its only useful if the enemy team has a Recon’ who spots your team-mates ,which cause panic/distraction for the team.
It allows to spot flankers who steps on it only for a limited time . 25 seconds isn’t much . And 2 sec spotting is also not too reliable .
The 40 second cooldown is infact a long time.
The Phantom can use the blackout on himself but that does not give him any XP rewards also he has to be stationary to stay inside the blackout , which is not practical since he is a Flanker .
So i hope , with an introduction to a new ability like this , Phantom will be a fair choice on a competitive scene . And overall balance .
